EARLY PROJECT ARTSTYLE CRITICS

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Hey dev community,

i am in the planning phase of my project and i've first looked after the graphical aspects of my game. You can see the result in the attachment. I now need your reviews, what is your opinion?

Background:

It will be a "Monstertaming" game, the battle system will be a beat em up where you can actively control your monster. A demo is on the way.

Greetings SkyMajesty





LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Can you just use, like, ONE less photoshop filter
I'd need to see it motion to really give you a good opinion but like LockeZ mentioned I think you added way to many filters to everything.
agrrreeeeeeeeed. i like how it looks acrylic-y, though. but too contrast-y and texture-y.
I like the dimensions for the chars tho, interesting.

edit: LockeZ is my spirit animal
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