[RM2K3] SET MOVE ROUTE IN COMMON EVENTS NOT WORKING

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Pages: 1
I'm using this code for when the player goes to sleep:
@> Set Move Route: Player, Through ON, Change Graphic..., Jump , Move Right, Land 

@> Show Animation: Player, [Jump right]
@> Wait: 0.3 seconds
@> Set Move Route: Player, Through ON, Change Graphic...
@> Wait for All Movement
@> Wait: 0.2 seconds
@> Hide Screen: Fadeout


Before, I had this code inside a map event, and it worked. But I needed it to be on a common event.

I have a few other common events where the hero needs to slightly move, but the hero just will not move, even though Through is on...

Is there any workaround or anything that I can do?
Are you calling them through an event? Common events need to be called in some way before they take effect. There are three ways of doing this:
- calling the common event in an actual event
- setting it to parallel process that is called by a switch turning on
- Setting it to automatic that is called by a switch turning on

If you do none of these things the event won't work.
author=Liberty
Are you calling them through an event? Common events need to be called in some way before they take effect. There are three ways of doing this:
- calling the common event in an actual event
- setting it to parallel process that is called by a switch turning on
- Setting it to automatic that is called by a switch turning on

If you do none of these things the event won't work.

Yes, its being called as everything else in the event is working, except moving the player.

Apparently it's no longer just common events, but normal events too, the player just won't move :(

EDIT: turns out I'm an idiot... I checked through the common events and came across one that would set the move route of the player to change graphic every game tick in a parallel process....
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