BEST RPGMAKER FOR MMO

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TehGuy
Resident Nonexistence
1827
author=Jude
author=Liberty
MV would be capable, having innate browser support.
Non-sequitur.


Agreed.

Does it play in a browser? Yes, as it uses HTML5. Does it have anything in terms of network connectivity? No, you'd have to find how to get that going yourself.
It'd make it easier to get the game out there for people to play without having to juggle through connections to the actual program itself. And it makes it a lot more accessible for people, meaning more people are more likely to play since they don't have to download a bundle of files instead.

So yeah. Again, MV and Ace are the way to go if this is a thing you want to do. Ace already has scripts for it, MV would be easier to set up as online being that the game itself is able to be browser-based and thus has the ability to interact with networks on some level by default.

Obvs.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
http://www.byond.com??

Oh wow that seems cool.

Too bad so many of the games featured there seem to have less than 10 players. :/
author=Liberty
It'd make it easier to get the game out there for people to play without having to juggle through connections to the actual program itself. And it makes it a lot more accessible for people, meaning more people are more likely to play since they don't have to download a bundle of files instead.

So yeah. Again, MV and Ace are the way to go if this is a thing you want to do. Ace already has scripts for it, MV would be easier to set up as online being that the game itself is able to be browser-based and thus has the ability to interact with networks on some level by default.

Obvs.


Yes, obviously. Obviously you have absolutely no idea what you are talking about.
Learn how to program networking, well. It will take awhile
Something that is connected to a thing is going to take less work to get working with the thing than something that is not naturally connected to the thing. Of course there is no automatic connection - that is something that needs to be worked into both of the things - but the fact that some kind of innate connectivity already exists between the two things will make it a bit easier to get it to connect than to create a whole new thing to get two non-innately-connected-at-all things to connect.

Unless the connection to the thing is completely fucked up and a horrible mess to sort through, but from what I have heard thus far that is not the case.

Dumbed even farther down - there exists a connection between MV and browsers already. It's not anywhere close to being what is required for a MMO but a link does exist. This means that making Ace compatible with something that would allow MMO connectivity vs making MV compatible with something that would allow MMO connectivity, there already exists an ability to link with MV which cuts down a little of the work. It's not much, and I never claimed it was, but the sheer fact that some link is there already means that you don't have to recreate that particular link like you do with Ace.

author=Liberty
Something that is connected to a thing is going to take less work to get working with the thing than something that is not naturally connected to the thing. Of course there is no automatic connection - that is something that needs to be worked into both of the things - but the fact that some kind of innate connectivity already exists between the two things will make it a bit easier to get it to connect than to create a whole new thing to get two non-innately-connected-at-all things to connect.

Unless the connection to the thing is completely fucked up and a horrible mess to sort through, but from what I have heard thus far that is not the case.

Dumbed even farther down - there exists a connection between MV and browsers already. It's not anywhere close to being what is required for a MMO but a link does exist. This means that making Ace compatible with something that would allow MMO connectivity vs making MV compatible with something that would allow MMO connectivity, there already exists an ability to link with MV which cuts down a little of the work. It's not much, and I never claimed it was, but the sheer fact that some link is there already means that you don't have to recreate that particular link like you do with Ace.



You're still saying shit that doesn't make any sense, Liberty. This is a subject you're ignorant of, so just stop talking about it as if you have any inkling of an idea. Running a game in a browser doesn't mean it has any sort of network connectivity at all. At all, at all. Not at all. Zip. Zero. Nothing. Nope. Nada.
I believe the only benefit of running a game in a browser is the ability to host the single player game on a website, so the user can play without the need to download the game. And of course, the ability to run on mac, linux, windows and whatnot. Networking still takes the same amount of work as in a standalone application.
No offense, Liberty, but when you start saying "Something that is connected to a thing...", I can already tell you have no idea what you're talking about.

A browser-based game, be it HTML5, Java or Flash-based, simply means a game embedded on the Internet. It really has nothing to do with connectivity between players, which is what the OP is interested in at any rate. Sure, you can create a multiplayer browser-based game, but that's beside the whole point because a browser-based game can be single-player as well. If anything, HTML5/Java/Flash can only guarantee a browser-based game. They don't determine at all whether a browser-based game is single-player or multiplayer. You still have to create back-end scripts for connectivity between players before a browser-based game can actually be made multiplayer.

And that "some link" you speak of? No, none of that matters. It's completely independent from connectivity between players.
from what i understand you need a lot of math, so learn some math. you will not be able to breath with out it.

and your basically approximating the location of the other players on your side of the screen.

it's extremely complicated, what one person sees, is not what you see, exactly.

On your screen you may very well have hit the other player. But, the network must decided if you actually did, or not... it doesn't matter that you saw it hit, it really doesn't. you are just seeing the approximate location of the other player in real time. you must understand this!



I thought making an MMO was number 1 rule in the DON'T DO list of life
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