MIRE ENGINE

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Hello i want to presents my Engine.

MIRE ENGINE
Maybe, anyone know me about MMORpgmaker.
Im are a developer of MMORpgmaker.

Now MMORpgmaker are migrated on Single Player, and now is called MiRE Engine.
Mire Engine = Making Italian Rpg Engine.

Sorry for my bad english :D

Main Editor Screen Shoot



Feature:
* Unlimited Layer!
* Multi - Tileset per map.
* Multi Layer on Layer
* Audio/Video Support: MIDI, WAV, OGG, Mp3, WMA, MP4, AVI
* Unlimited Database
* Lighting Engine
* Deferred 2D Lighting Engine
* Node Event Based.
* Shader: Specular Map , Normal Map, Light Map, Shadow Map
* LUA Scripting Engine
* Cross-Platform (Win / Mac / Linux / Android / iOS / Windows Phone)


Lighting Editor



Auto create a Normal Map, Shadow Map and lightmap.
whit Sun projection and ambient specular and strenght.
Directly configurable into editor.


Node Event Base:



Event base on node.
Whit internal event parser.
If the module example in screen ( Show Message ) not are connected, or
are connected in one wrong module, the red light are show.
int this case, the module present a problem :)
else are green.



Animation Composer



Multi Frame on Frame function.
You can place a sprite whit no size limit.


Engine Preview:



Perfect light reflection on tileset.
The pice of tiles are lighting whit automatic height and power of reflection.

Same screen on mobile whitout light.




Other screen Engine



(See wall light reflection)

Actually, Engine are FREE and for Commercial use!
But are in development.

if you wanna support us, Making Italia need you.

Making Italia research:
Graphic Artis.
Musicist and people interessed to learn LUA Engine for creating or learning LUA for
the script.

Support web sites.
www.makingitalia.net/forum/

Q&A
http://www.makingitalia.net/answers/

English version are in coming.
Other member are in work for translating the tool to Italian in English.

i hope all like it :)
if you read this and are interesting to the tool join to the forum,
register and if you have a question or pourpose ask on the forum.

Remind. MiRE is FREE and for Commercial use.


Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
You guys should get a native english speaker as representative asap.
I'll play with the engine a bit, see how it is.

Edit: Haha i don't understand anything. I guess i'll have to wait for the translation.
Hmm I cant seem to find the download link... Or is this in production right now?
author=Mirak
Edit: Haha i don't understand anything. I guess i'll have to wait for the translation.

Will there even be a translation? I mean the name of the engine has "Italian" in it.
That said, why did you make it Italian, anyway? Is the Italian RPG Maker scene big?
@Scaly
The download not are aviabile.
Mire Engine are in development.

@Snow
(Will there even be a translation? ) yes, other member are work for translante the engine in English.

(I mean the name of the engine has "Italian" in it.
That said, why did you make it Italian, anyway?)

yes. first are in italian. Now in english.

(Is the Italian RPG Maker scene big?)

I do not understand what you mean, but this is a simple screen shoot from the game engine.


author=SnowOwl
Is the Italian RPG Maker scene big?


He meant the Italian RPG maker community. Is the Italian community so big, that it was worth starting the development in Italian only?
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
If i knew how to make my own engine i'd make it in spanish because it's the language i know the most, even knowing that the rpg maker scene in latin american countries is close to non existent.
author=Zsuzsy
author=SnowOwl
Is the Italian RPG Maker scene big?
He meant the Italian RPG maker community. Is the Italian community so big, that it was worth starting the development in Italian only?


I start development in italian because i have find only italian people willing partecipate to the project.

But English languague are aviabile.
Just select languague in installation.

here an english screen





I see!

Well, waiting for an update on this :)
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
Ok, I got a few things to point out here:

1) Are those RPGMaker XP resources? If so, I strongly advise you to remove them from whatever download you distribute and use resources that don't violate any EULA's, mainly for the safety of your project.

2)English speaking community, so a version of the engine in English is pretty much mandatory.

3)If you can manage to comply with those points I mentioned and manage to release a stable engine, I'll see about getting an engine page for it (or you can try submitting the engine as a game, given that it complies with submission rules).
author=Zeigfried_McBacon
Ok, I got a few things to point out here:

1) Are those RPGMaker XP resources? If so, I strongly advise you to remove them from whatever download you distribute and use resources that don't violate any EULA's, mainly for the safety of your project.

2)English speaking community, so a version of the engine in English is pretty much mandatory.

3)If you can manage to comply with those points I mentioned and manage to release a stable engine, I'll see about getting an engine page for it (or you can try submitting the engine as a game, given that it complies with submission rules).


Yes.

for 1° point.

The Resource (in the screenshoot) is only for demonstration.
Mire engine have a tile-based editor whit custom dimension.

Example in this case:
32x32.

The user can choice 32x32 , 64x64 , 128x128 etc. if need.
Dont are size limit.





And the user have a possibility to choiche ( Free Hand Design )
disabling "Snap to Grid"

same situation for hero grafich and etc.

if the user, use a rpgmaker resource, the responsability it 's not ours.
remind, The resource aviable is only for testing.

Rpgmaker allow to use resource only for demonstration.

Example, in this screen:
You think this is a fixed resource whit fixed size?



No.

See this video demonstration.



you can customize the battler animation, framer per frame.
or use animation for battler pose.

The algorithm split the resource in the same size in Width and Height


Point 2°

Yes i know, English is better, and i like it.
The mire support forum are in english.

http://mire.makingitalia.net


I hope i have clarified your points :)


New Updates:

Mire Engine Finally Ported to Cross-Platform.

Tested on Mac and Linux.

Now, can build project for the WebGL or HTML5 Games.

can make Android or iOS package for the store.
and compatible whit PS4 and Xbox One.

The new Player is similar unity.
Work in all Operating System whit DirectX Conversion in OpenGL and WebGL.

A simple example Here:

http://makingitalia.net/MireWEB/

This is a simple Example built whit Mire Engine.

Tested same page whit my Huawei P8 Lite
Running whitout problem.
Hello First public beta is now Available to download.

https://thejuster.itch.io/mire-engine

Have fun!
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