[RMVX ACE] MV CHAR IN ACE?

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i know this may sound dumb but is there ANY way to use MV characters in ace? theyre MUCH better looking?
Marrend
Guardian of the Description Thread
21781
I don't know how big a single character is in MV, but, for VX Ace, a single character sprite takes up 96x128 pixels. Though, it is possible to have "bigger" sprites with VX Ace (the "$BigMonster" and "!Door" sets comes to mind), so it depends on how you want to use them.
In other words, yes it's fully possible but you would have to make larger graphichs for things like doors and the like in order to compensate. It's as simple as just throwing them into the sprite folder - the engine will automatically count them as a normal, albeit bigger, spriteset. They'll still be beholden to the 32x32 grid, though, meaning they might clip through a bit on the sides for graphics, but you can fix that with a grid-breaking script of some kind.
thank you all for all of your advice :) so a grid breaking script then? does anyone know how that works? im new to this
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