[POLL] CHARACTER PROGRESSION MECHANICS
Poll
What kind of experience system do you prefer?
- Results
1. Typical XP: foes give a certain XP amount. When XP exceeds level requirements, player earns a level. All of the stats of the player increase.
|
|
7
|
26%
|
2. Adaptative XP: like in "Paper Mario". Foes give less and less XP as the player becomes stronger. This is to prevent grinding which eventually break the game and eliminates the challenge.
|
|
6
|
23%
|
3. Challenge, like in Wolfenstein. No XP. Achieving certain challenges gives skill points (like you'd get if you earn a level).
|
|
5
|
19%
|
4. No XP, only money: To simplify the experience. Money is used to buy upgrades and skills as well as items.
|
|
1
|
3%
|
5. No upgrade system: Player improve with practice (non-game experience). This is how they manage to progress in the game.
|
|
2
|
7%
|
6. Other ideas:
|
|
5
|
19%
|