[RMVX ACE] MORE DETAILED CHARACTER SPRITES?
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Hello, all.
For a while, I've been thinking of trying my hand at creating completely custom character sprites. However, I'm not a spriter myself. I work with large pictures most of the time, rather than itty-bitty ones. I thought about using the techniques I use in digital art to make sprites, but they always come out looking kinda silly (or at least pretty crude-looking) since they're so small. This leads me to my question: Is it possible to make larger-scaled characters (Say, doubled the size) and then have them fit properly into a single 32x32 grid space? Or at least enlarge the grid to be big enough that they fit in-game properly?
Thanks in advance.
For a while, I've been thinking of trying my hand at creating completely custom character sprites. However, I'm not a spriter myself. I work with large pictures most of the time, rather than itty-bitty ones. I thought about using the techniques I use in digital art to make sprites, but they always come out looking kinda silly (or at least pretty crude-looking) since they're so small. This leads me to my question: Is it possible to make larger-scaled characters (Say, doubled the size) and then have them fit properly into a single 32x32 grid space? Or at least enlarge the grid to be big enough that they fit in-game properly?
Thanks in advance.
Yes. If you're making a larger sprite, simply put a $ at the beginning of the file name. You can make a sprite literally any size you want.
author=pianotmI realize I can technically make the sprites as large or small as needed, and I've done so to put XP sprites into VX ACE, but if you move beside a wall and your sprite's larger than 32x32, you'll wind up overlapping, which is what I'm trying to avoid. To rephrase my question, Can I make a larger sprite, and then have it fit the 32x32 grid blocks, OR can I enlarge the grid blocks to fit the sprite sizes? (I'll go edit my original post to be more specific. Sorry for the confusion.)
You can make a sprite literally any size you want.
You can't make the tiles bigger, but why can't you make your walls taller? For the standard sprites, I make my walls 2 tiles high. For 70px sprites, I make my walls 3 tiles high. The doors, you can make any size, too. Just make sure to put !$ at the beginning of the file name.
I can, and have. However, if your sprite is wider than normal, and you go completely to the left or right, and run into a wall, you'll notice you're character's sprite is past the wall. This is my only real problem with making larger sprites. (If you've never seen this before, try creating a test actor with one of the larger $ sprites, and run into a wall.)
Try putting your sprite in a larger square so that there's more space around it.
For example, instead of putting your 70px sprite in a 100x100 space, make it 100x125 or 100x150, giving her or him a bit of a buffer for collision detection.
For example, instead of putting your 70px sprite in a 100x100 space, make it 100x125 or 100x150, giving her or him a bit of a buffer for collision detection.
You could also try a script that zooms a character sprite as well as other functions.
I personally use this in my project:
http://forums.rpgmakerweb.com/index.php?/topic/1283-event-position-fine-tuning/
Another method, is designing tilesets that accomodate large-sized sprites.
I personally use this in my project:
http://forums.rpgmakerweb.com/index.php?/topic/1283-event-position-fine-tuning/
Another method, is designing tilesets that accomodate large-sized sprites.
author=pianotmI hadn't thought about that! I'll certainly try it out and see if it works the way I want it to. ^^
Try putting your sprite in a larger square so that there's more space around it.
author=KaneshonPersonally, I've yet to find something like this, but maybe I'm looking in the wrong places.
You could also try a script that zooms a character sprite as well as other functions.
author=KaneshonNot really what I was looking for on the script, but it's still really interesting, and I've actually wondered if there was something like that.
I personally use this in my project:
http://forums.rpgmakerweb.com/index.php?/topic/1283-event-position-fine-tuning/
Another method, is designing tilesets that accomodate large-sized sprites.
I figure that, if I can manage to get the character sprites to work, I'll proceed to make a larger sprite sheet to go with.
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