[RMVX ACE] [SCRIPTING] MAKE EVENTS WALK THROUGH FOLLOWERS?
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Hello I was wondering if anyone know how to make the followers passable?
When I use a Pull and Push engine i made, when I'm pulling it the event doesnt move due to the followers moving.
When I use a Pull and Push engine i made, when I'm pulling it the event doesnt move due to the followers moving.
I never understood the draw of followers. That aside, what I'm seeing is...
...this. This makes me think that, by default, followers have the "through" property. Which should allow events (like the player character) to move through them unhindered. Of course, it might not necessarily be the followers that's messing up the "Pull" functionality. It could be the player character that's interrupting the move-route, depending on how it's supposed to work.
I think one test to perform would be to try doing a Pull action when followers are disabled. Then, try it again with followers enabled. See what the difference is, if any.
class Game_Follower < Game_Character #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(member_index, preceding_character) super() @member_index = member_index @preceding_character = preceding_character @transparent = $data_system.opt_transparent @through = true end #ETC end
...this. This makes me think that, by default, followers have the "through" property. Which should allow events (like the player character) to move through them unhindered. Of course, it might not necessarily be the followers that's messing up the "Pull" functionality. It could be the player character that's interrupting the move-route, depending on how it's supposed to work.
I think one test to perform would be to try doing a Pull action when followers are disabled. Then, try it again with followers enabled. See what the difference is, if any.
Pages:
1