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I'm wanting to create a state that a character gets added to them during one area, where they get addicted to something.
Nothing will appear to happen for about 3-5 minutes (game time), then they will get a message telling them they are craving another "dose". Then they essentially suffer from hp drain (poison) till they get one, which resets the timer.
They can get rid of it by using the standard Inn event, which includes complimentary rehab services.

I'm just not sure how I should set up the state/timer events.

Any help would be most appreciated.
Future Ruler of Gam Mak
You could use a variable as a timer, make a common event that adds 1 unit to the variable, and once the variable has reached the limit, you display the message.
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