[RMMV] SKILLS IN BATTLE COMMAND WINDOW?
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Is there a way to have the battle command window (default: attack, magic, defend, item) be altered so that I can only have individual skills appear as the options instead of those default options mentioned above?
It would probably be different under MV, but, VX Ace has a Window_ActorCommand class (that's the default command set you're talking about), and it kinda sounds like you want to call up an instance of Window_BattleSkill instead. A cross-reference to Scene_Battle might also be in order.
I'm sorry I could not be of more help!
I'm sorry I could not be of more help!
Yeah, I can think of like 5 different plugins to do that, lemme find at least one or two, hang on...
For example: THIS one by Himeworks is great and versitile and along with THIS REQUIRED & RELATED plugin, you get loads of customizability including disabiling those commands/skills in the list and adding/subtracting them.
For example: THIS one by Himeworks is great and versitile and along with THIS REQUIRED & RELATED plugin, you get loads of customizability including disabiling those commands/skills in the list and adding/subtracting them.
author=Marrend
It would probably be different under MV, but, VX Ace has a Window_ActorCommand class (that's the default command set you're talking about), and it kinda sounds like you want to call up an instance of Window_BattleSkill instead. A cross-reference to Scene_Battle might also be in order.
I'm sorry I could not be of more help!
No it's fine. You were of great help, now that I am aware of those things.
author=Kloe
Yeah, I can think of like 5 different plugins to do that, lemme find at least one or two, hang on...
For example: THIS one by Himeworks is great and versitile and along with THIS REQUIRED & RELATED plugin, you get loads of customizability including disabiling those commands/skills in the list and adding/subtracting them.
Thank you again. This worked. You seem to know about a lot of plugins
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