STEAM GREENLIGHT IS DEAD: VALVE INTRODUCES STEAM DIRECT

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pianotm
The TM is for Totally Magical.
32367
LockeZ
If you read Valve's actual post they never once claim that they're even considering the $5k value.

Valve
We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000.


All they did was share some results from their initial research and people are flipping out. Welcome to the internet.

That said, I am apparently out of the loop because I don't actually know why everyone thinks Steam Greenlight is bad. I see a lot of posts stating that it's been demonstrated to be a failure and they're glad it's being replaced. Is there a problem with it?


Damn it, third party information! You've failed me again!
author=LockeZ
If you read Valve's actual post they never once claim that they're even considering the $5k value.

author=Valve
We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000.

All they did was share some results from their initial research and people are flipping out. Welcome to the internet.

I think this is precisely why people are flipping out. Who the hell said 5000 USD as an appropriate fee and thought it was a good idea? It's not about that it's an 'estimate' but just the ridiculous range of the 'estimated' entry fee is around 200 USD ~ 5000 USD based on developer feedback.

I think game developers have the right to be concerned if someone thought it was a good idea www. Because it means, the entry fee could be 500~1000 for all we know. And I know some Steam Games that don't break even and reach 2000 USD in their total lifetime.
Exactly, poopy kids will still upload their shitty parody game if it costs 5000USD to do so, they can just ask their daddies ;u;)
butttttttttttttttttttttttttttt serious devs who happen to not be as fortunate or are creating niche content to small audiences will be completely fucked over
that sounds counterproductive, but then again, having valve invest the manpower to actually assess entry into the steam store a bit more rigidly would incur costs that would not justify passing a game that makes 2000USD in their lifetime maybe?
Steam stays with 30% of that I think, so that's 600USD valve gets. Out of that they'd have to pay salaries for the curators for all games, so that would too prevent niche / stuff with low profitability but good quality from happening I think

idk im dum nd not smert so but yea /;-;)\
Wait .. waaaaait ..

Steam wants to end the shit show by opening it up to .. even more shit but wanting more money for it? O.O
Woot?

They fix their lack of quality control .. with no quality control but bigger fees and more intricate search n suggestion bars ..
They did say testing if it works at all and has content at all. But what does that even say .. it would remove 5%-10% percent at most if it needs to at least run at all.

orz

*siiiiiiiiiigh*

Well. Now I know what the next jimquisition will be about lol.


It just screams "we want to do the thing we did before, but just get more money for it"

Time to switch to GoG.
author=Archeia_Nessiah
I think game developers have the right to be concerned if someone thought it was a good idea www. Because it means, the entry fee could be 500~1000 for all we know. And I know some Steam Games that don't break even and reach 2000 USD in their total lifetime.


My understanding is that the fee would be refundable after making a set amount of money.

Like, honestly, the money thing doesn't bother me much; I want to get on Steam, and I've got more than $5k saved up, anyway, so I would be willing to take a risk on achieving my dream. Other devs might not have as much saved up, so I'm not saying it's GOOD that they're increasing the fee, but, just from a personal perspective, I can make it work.

I'm more worried about the format. Greenlight has a built-in marketing component, where users fight to get games they believe in on, so you have a team sports kind of mentality that develops. Marketing is a frightening enough crapshoot as is, so losing that is what scares me. Maybe the rating system will be enough; I don't know.
@Housekeeping: This is probably one of the main reasons I'm scared as well. The launch window of a game is usually it's biggest and most important window to draw in sales and with the upcoming system arriving, I think it's going to become even harder to get the much needed visibility.

Since putting your game on Steam clearly isn't going to be enough, no matter how awesome your game is, we basically need to step up our marketing game even more!

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Luiishu535
Since putting your game on Steam clearly isn't going to be enough, no matter how awesome your game is, we basically need to step up our marketing game even more!


This.

Game dev is 20% development and 80% marketing, unfortunately. Thanks to RM and similarly accessible engines, anyone can step up to make a game, so you really need to do a lot to stand out from the crowd. Release day is far too late to start marketing your game.

Really, we should all be doing this regardless of what program Steam implements. Get into social media, keep a regular development blog with substantial content, and network with your fellow devs to build your reputation and fanbase. It's a slow, iterative process that takes place over the course of a game's development, but a sizable following will give you a head above the competition when you finally hit Steam Direct or wherever else you want to go.

Regarding Direct: I think this is something I'm just gonna have to see in action before condemning or praising. I'm not a fan of the "getting out of the way" mentality Valve has considering all the garbage and joke games already on Steam thanks to Greenlight, but if the Discovery algorithm works the way they intend it, then maybe the quality games will be easier to filter from the jokes and garbage.

And while I'm dreaming, maybe world hunger will end, wars will stop across the globe, and my asshole neighbor will stop blasting death metal at 2 AM.

I agree with Nerdboy that Direct's success depends almost entirely on the discovery algorithm.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Kylaila
Wait .. waaaaait ..

Steam wants to end the shit show by opening it up to .. even more shit but wanting more money for it? O.O
Woot?

They fix their lack of quality control .. with no quality control but bigger fees and more intricate search n suggestion bars ..

Steam's press release is clear. They don't think that Greenlight's problem is that low quality games get through. They think the problem is that too many games aren't getting through. There are weeks where they get 400+ submissions and have to choose 10 of them. They want to allow all of them, and let ratings and tags and reviews and the opinions of the community be what determines whether you think a game is worth buying, rather than the opinions of two or three guys at Valve who control the gate.
While it's a little disappointing to see Greenlight go, it's also a bit thankful as we may not get as much garbage flowing into steam. Too many a time have I seen games that were clearly just jokes or complete filth get greenlit and actually make it into the store.

Hopefully Direct will make it so it filters out a little more crap since according to the article, the submission fee is per-game. I wouldn't mind a high fee, but as long as it was reasonable on some level per game. I'm not sure I would be very willing to pay at most (thankfully at most) $5000 per submission. Thankfully it's only a range that they're considering and it most likely will not cost 5 grand per game. I have doubts anyone is going to pay $200-$5000 every time they wanna submit something along the lines of this, so hopefully people will think twice about the quality of their title before actually making some kind of submission.
I am glad to see that RMN isn't the only place with a steady stream of garbage submissions to deal with.

EDIT:
If you gave me $5000, I would accept your game, no questions asked.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I guess the per-game fee will help keep out the people who release a new crap game on purpose every three weeks, without having any meaningful effect on the people who toil away for years on their crap game.
author=kentona
I am glad to see that RMN isn't the only place with a steady stream of garbage submissions to deal with.


Any chance you could post the best (worst) denied submissions somewhere for the public to rummage through for a bit of entertainment? I mean the games that are really, really, laughably lazy.
Kloe
I lost my arms in a tragic chibi accident
2236
You could take a look at Libby's Tales of the Submission Queue thread, that has some rubbish ones on it
SunflowerGames
The most beautiful user on RMN!
13323

What would happen to the people already own Green Light permission. According to the package it's supposed to be able to last forever?
author=Kloe
You could take a look at Libby's Tales of the Submission Queue thread, that has some rubbish ones on it


'Tales of Submission' this could be really good or...*re-reads* Ah. Still could be entertaining.

Unfortunately Steam Direct sounds like it won't fix the problem. I still fully expect to see boatloads of jank with minimal effort, asset flips, and shady microtransactions. Also porn. Lots of cheap porn.
There's plenty to be concerned about conceptually, but overall I'm not too worried about this in practice. Yes, Steam is a for profit company the same as anyone else, but to my knowledge, they don't have a reputation or track record of screwing over its users or consumers.

I'm in that pool of people who hope to put my game on Steam someday, and I'm not really tripping about this. We'll see!
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
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author=Feldschlacht IV
I'm in that pool of people who hope to put my game on Steam someday, and I'm not really tripping about this. We'll see!

Same here.

Greenlight was a bad system; ended up being gamed repeatedly.

I'm going to assume Steam Direct is going to use some kind of sliding scale. If your game budget is less than $100k, it's $300. That kind of thing. Plenty of other tools and libraries have that kind of usage.
author=WIP
I'm going to assume Steam Direct is going to use some kind of sliding scale. If your game budget is less than $100k, it's $300. That kind of thing.

Or it could be something like ten times the retail price of your game (which is information Valve will actually have, unlike your budget).
author=Kalin
author=WIP
I'm going to assume Steam Direct is going to use some kind of sliding scale. If your game budget is less than $100k, it's $300. That kind of thing.
Or it could be something like ten times the retail price of your game (which is information Valve will actually have, unlike your budget).

cost = rand() % 4900 + 100;
author=kentona
author=Kalin
author=WIP
I'm going to assume Steam Direct is going to use some kind of sliding scale. If your game budget is less than $100k, it's $300. That kind of thing.
Or it could be something like ten times the retail price of your game (which is information Valve will actually have, unlike your budget).
cost = rand() % 4900 + 100;


I swear man, this Rand guy must have a harem because he Gets Around!

Hopefully it is based on the retail price, cause otherwise I see issues. *ignores the garbage fire just to the left.*