FAYTE'S RMMV HELP DUMP

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Hopefully this is legal is a legal post... my bad if it isn't!

So I've been away from the development world for almost 10 years now and I've recently decided to get back into it. I opened up RMXP and realized that I have no idea how to do anything so instead of making a bunch of different topics I figured I'd create one topic with all my questions and I'll update the main post with the answers to the questions (for future entrepreneurial game development noobs) as well as any more questions I may have along the way.

QUESTION
How do I temporarily change the text window skin?
I want to have that like black screen with the ominous voice speaking... but I can't for the life of me figure out how to get rid of the window skin so it's just white text on a black background.

ANSWER VIA NEVERSILENT

Then, choose the following option:

*Note that this change is permanent, so don't forget to change it back if you want to make the windowskin visible again at some point.


QUESTION
How do I temporarily move the text box placement?
I want to (hopefully) be able to shift the text to the center of the screen and back to normal when needed.

ANSWER VIA NEVERSILENT
With the "Change Text Options" event command:

This is a permanent change so you'll likely have to change it back to your original setting again later.


QUESTION
How do I create one of those "choose your character" type menu screens?
I'm about 96.3% sure you can do this with events but it's just beyond me. I'd like each option to highlight as they go to it and once they decide then that becomes the main character. I've included a mock up image I made in paint for reference in case you don't really know what I mean.


ANSWER VIA COYOTECRAFT (HBGAMES)

An event that sets up all the controls


Another event that updates the pictures based on what value of variables you have.


That's it for now I think. Thanks for the help!
NeverSilent
Got any Dexreth amulets?
6133
Good questions.

author=Fayte
QUESTIONHow do I temporarily change the text window skin?
I want to have that like black screen with the ominous voice speaking... but I can't for the life of me figure out how to get rid of the window skin so it's just white text on a black background.

If you want to use a different windowskin, this is what you're looking for:


However, if you're simply interested in making the windowskin disappear completely, you can do that much more easily with this command:

Then, choose the following option:

Note that this change is permanent, so don't forget to change it back if you want to make the windowskin visible again at some point.


author=Fayte
QUESTIONHow do I temporarily move the text box placement?
I want to (hopefully) be able to shift the text to the center of the screen and back to normal when needed.

Also with the "Change Text Options" event command:

This, too, is a permanent change, so you'll likely have to change it back to your original setting again later.



The solution to the third question is more complex, but doable. I'll see if I can put something together for you, but it might take me a little longer.

And as always, the best answer is to simply experiment a lot. Though since you've worked with RPG Maker before, you obviously already knew that. Welcome back to RMN, by the way, and see you later!
Yo! Thanks for the help, dude! It all worked great and the detailed answers were awesome. you the man.
NeverSilent
Got any Dexreth amulets?
6133
No problem, glad I could help. I've been using RMXP for almost 10 years now, so I'm happy to try and assist whenever someone struggles with its workings. If there's any more stuff you have questions about, feel free to let me know any time.

Speaking of which, regarding your third question: I could describe how this kind of setup works or put one together for you in a mock project. But unless you want to cheat a little and simply make all choices button-triggered events that the player has to actively walk up to and interact with, making a choice menu like that is going to require some more complex use of variables and conditional branches. If you haven't (re)familiarised yourself with those yet, I doubt I could explain this in any way that won't sound like complete nonsense to you.

I'd recommend first messing around with variables for a while and testing out what functions conditional branches can perform, so you get a more general idea of how they can be used. I'm not saying this because I don't want to help you, but because I don't think it'd be advantageous to you if you tried tackling somewhat more advanced stuff before you've finished relearning the basics. But I'm sure you'll pick it up in no time. And again, feel free to ask if you don't understand anything.

I hope this is okay for you.
author=NeverSilent
No problem, glad I could help. I've been using RMXP for almost 10 years now, so I'm happy to try and assist whenever someone struggles with its workings. If there's any more stuff you have questions about, feel free to let me know any time.

Speaking of which, regarding your third question: I could describe how this kind of setup works or put one together for you in a mock project. But unless you want to cheat a little and simply make all choices button-triggered events that the player has to actively walk up to and interact with, making a choice menu like that is going to require some more complex use of variables and conditional branches. If you haven't (re)familiarised yourself with those yet, I doubt I could explain this in any way that won't sound like complete nonsense to you.

I'd recommend first messing around with variables for a while and testing out what functions conditional branches can perform, so you get a more general idea of how they can be used. I'm not saying this because I don't want to help you, but because I don't think it'd be advantageous to you if you tried tackling somewhat more advanced stuff before you've finished relearning the basics. But I'm sure you'll pick it up in no time. And again, feel free to ask if you don't understand anything.

I hope this is okay for you.


yeah, it's no biggie! I've been playing around with switches, conditional branches and variables. I can do some basic things.. but looking at tutorials for the complex stuff makes my brain explode.
Alright so I switched over to RMMV after reading a bunch of comparisons and what not but since the questions I was asking were extremely basic and spread across all programs I'm going to leave them.

I'm still having difficulty creating that custom character selection screen, but I've been trying my hand at it. I just want to know... am I on the right track?

EDIT: I looked up an evented CMS and was able to spot the error in my ways, but now I'm having difficulty figuring out how to tell it to go left or right once and highlight the picture... then once I do that I can go left twice or right twice and highlight each picture as I pass.



This is my new event.

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