[RMVX ACE] BATTLE QTE SYSTEM AND LOCKPICKING EVENT CONFLICT

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Hey all!
I am currently using a Battle QTE Event script (details here) and I like it okay. Mostly, it's compliant with Battle Symphony, so I'm using it.
But I've been trying to get a lockpicking event/minigame set up (like skyrim). Someone made one for MV and it's pretty cool, so I reached out to him and he gave me the details to move it over to VXAce (check it out here). I was able to get it to work without the Battle QTE Event script, but when I add in the script, it breaks. I actually think it's not the QTE script itself, but the FyxInput script that it needs. And by "break" I mean that the graphic shows up, but pushing left and right on the keyboard does not rotate the lockpick like it should.

Can anyone help me? FyxInput is very complex and I don't quite understand how it could be affecting things. I've made a demo in VXAce to help. Download the zip.

Thanks!


EDIT!
I ended up getting help with this on another forum. If someone has a similar problem, you may want to check out this.
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