DUNGEONS IN RPGS - WHICH TYPES DO YOU PREFER?

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Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=anglerman
I like dungeons with visible but unreachable rewards, such as chests that you can only get to by going completely out of your way and ending up on top of the previous area.


That is the opposite of unreachable.
author=Sooz
author=anglerman
I like dungeons with visible but unreachable rewards, such as chests that you can only get to by going completely out of your way and ending up on top of the previous area.
That is the opposite of unreachable.


"unreachable at the time" I think, is what is intended and works!
There are quite a few games who did that. I remember Titan Quest showed all the areas you will get to in a short preview manner before you could get there. It is fun!
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I was put on this earth to be a pedantic twerp, and by gum, I will fulfil that mission!
And you do so gloriously.
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