Alright, now to explain this. On my game I've been using a lot of different water animations for one map. Such as cliffs go into water while still animated, etc. I ran out of space on the Water Tileset for any further and I do need a couple more still to "complete" the map.
My question is: is there any possible way to make it so I animate a sprite via custom move route event that's EXACTLY the same speed and cycle as the tileset animations? Sorry if there's an obvious tutorial for this that I missed somewhere. :S
Thanks!