[RMVX ACE] EXTRA WATER TILESET ANIMATIONS.

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Alright, now to explain this. On my game I've been using a lot of different water animations for one map. Such as cliffs go into water while still animated, etc. I ran out of space on the Water Tileset for any further and I do need a couple more still to "complete" the map.

My question is: is there any possible way to make it so I animate a sprite via custom move route event that's EXACTLY the same speed and cycle as the tileset animations? Sorry if there's an obvious tutorial for this that I missed somewhere. :S

Thanks!
pianotm
The TM is for Totally Magical.
32367
Just keep adjusting the wait time between frames until you get it right.
Pages: 1