DOES ANYONE REMEMBER RPGRPGREVOLUTION? (REMEMBERING RRR)

Posts

Pages: first prev 123 next last
author=Ratty524
Also idk how you are going to really get a "neutral" opinion on this because the RM community as a whole is pretty much discourse after discourse. :P

Thanks Ratty ❤! This is is the type of response I was looking for actually - just something that's very informative. If you have anymore stories, please share them with us! I'm very eager to hear more, I feel like I missed a lot over there on RRR.

author=Darken
Again, I said I'm sure there was drama (every forum has it), but it just didn't seem to concern the common newbie. More of the mindset of like: you post your game and you don't get some elitist person complaining about RTP anime games out of nowhere due to some power struggle over the site direction. There just didn't seem to be any standards or anything particular of how you go about posting a 20 paragraph story idea for your game in the "Design" forum, and that's what it came off to me.
author=Ratty524
To be fair, though, coming to RMN was the first time I really had to deal with any serious, in-depth critique games and I didn't really get that from RRR.


Yeah! There's no wrong answers here - I share this impression too actually ❤. I followed Cynon and the dude who made Origin (the metaphysical one) from Gamingw over to RRR and a lot of what you guys have said here, rings true:

RRR supported RM2k3, but it had more of a heavy focus on XP, VX and the official makers at the time - like "Name73" was a game about a commercialist, post-apocalyptic future, that was kind of panned on gamingw - but once brought over to RRR, it was free of the RTP criticism and the power struggle over site direction that plagued gamingw - which was cool.

RRR gave people a chance to really talk about their games at length, often in very incredibly descriptive detail: but on the flipside of this, no one really wanted to provide any sort constructive criticism towards these games on RRR - which Name73 really needed, severely in order to improve. - like, It's not that people didn't want to give feedback, but they sort of lacked the experience to do so, like you would regularly see on gamingw (I may be wrong about this though, so feel free to correct me.)

But, I remember after having participated in RPG's ALEX IS: A Two Day Collabotive Game game: (I have this bookmarked somewhere) - there was this wide range of feedback, from Liberty, kaempfer, Nessiah and Cardinal Ximnez. etc

Like, it'd be positive, it'd be negative, it'd be neutral. But this was the sort of well rounded feedback that you see on something like on Newgrounds and that you would need in order to genuinely improve your games.

Like, I'll be honest, this is what lead me traveling back and forth between GamingW and RRR for awhile before Nessiah, Liberty and the rest of the crew on the Game&Demo thread, finally decided to migrate to RMN.
----
…Like, just to go slightly off topic here - part of the reason why I'm doing these (Remembering Community) threads, is not only to gather information on communities that have passed, but also on how RMN has persisted for 10 years. - like you guys may not realize it, but many people who are getting into rpgmaker for the first time now, they look up to RMN, they do - they have no choice, cause RMN is one of the first and many results that comes up on google now.

And whether you like it or not, as some people have echoed in previous threads, we are making history now and we have to continue, to be very careful in how we treat each other here and how we manage this site amongst ourselves, because RMN isn't exempt from the many problems that plagued the other these sites I've mentioned - many developers have turned away from RMN and many games no longer exist because of what we've done here in the past.

A lot of people like to think that RMN is just another "internet community" - that if you don't like it here or don't have a "tough enough skin", you can always just leave.

But this simply is not true anymore, things are quickly changing - what we say and what we do here and how we treat other people here on RMN matters, it always has and often has long and unforeseen consequences we may not be entirely aware of. You may not see it, but there are many changes happening outside of RMN as well and I really want you guys to at least be made aware of this.

...I'm just saying, if these past 10 years has taught me anything, it's that nothing is ever set in stone, anything can happen - but this is another topic for another time.

If you guys have any other stories you'd like to share on RRR, please share them, I look forward to them immensely - one of the many things I wish I had gotten a chance to play was one of earlier RanMaster's Demo he showed on youtube:



(It may seem dated now to many, compared to what has come out since then,
but for a rpgmaker demo made in 2008, I still think the attention to detail found in this demo, is really impressive.)
I actually think RanMaster's animations have really good nuance to their timings, so much so that I haven't really played an rm2k3 game quite on the same level. (Only thing I can think of is Velsabor but that doesn't really count considering CBS rm2k) You can tell he really paid attention to the pauses and such. Of all the other aspects you could focus on and be known for, there was never really a "Battle Animations Person" in the RM community. It seems the best you'd find was on youtube.

I remember an rm2k3 RTP demo with really good custom animations of Zack, it was made by a guy in GW could have been the same person as Ranmaster I'm not sure, but it seemed strangely similar to the Alex Battle Demo. His username had something to do with axes or birds or something?? Feel like it's on the tip of my tongue.

---

It's interesting that RMN for a bit did get a "mean" reputation as I remember it being mentioned in a newcomer thread ages ago. (but this was cake compared to previous RM communities, {I say this as someone who joined RMN super early}). I think RMN just persisted as a merger of veterans who cared about RM games but also can still be observant about whether or not little 14 year old timmy's game should be using the site's bandwidth. It also helps having actual database that avoids people from just dumping their games in a really inconvenient forum system. Most of all DOES THE ADMIN ACTUALLY MAKE RM GAMES? It sounds like previous community admins almost never did and were cursed with being the last bastion of RM games or something. It makes sense to me in hindsight that Kentona eventually took charge of the site. You need people like J-Man who is still making Phantasia games to be around to have any spirit left.
kentona
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
21237
the secret to RMN's longevity is that I use it as a personal fiefdom to showcase my games.
InfectionFiles
the world ends in whatever my makerscore currently is
4370
author=kentona
the secret to RMN's longevity is that I use it as a personal fiefdom to showcase my games.
You are a selfish saint
author=Darken
It's interesting that RMN for a bit did get a "mean" reputation as I remember it being mentioned in a newcomer thread ages ago. (but this was cake compared to previous RM communities, {I say this as someone who joined RMN super early}). I think RMN just persisted as a merger of veterans who cared about RM games but also can still be observant about whether or not little 14 year old timmy's game should be using the site's bandwidth. It also helps having actual database that avoids people from just dumping their games in a really inconvenient forum system. Most of all DOES THE ADMIN ACTUALLY MAKE RM GAMES?
I think a lot of that reputation resulted from cultural residue of the GW period, the "harsh critique for the sake of the craft" sort of mentality. Unfortunately, the line was sometimes blurred between constructive criticism and needless personal insults; but thankfully Liberty and Kentona cleaned up that mess.

author=LBR
RRR gave people a chance to really talk about their games at length, often in very incredibly descriptive detail: but on the flipside of this, no one really wanted to provide any sort constructive criticism towards these games on RRR - which Name73 really needed, severely in order to improve. - like, It's not that people didn't want to give feedback, but they sort of lacked the experience to do so, like you would regularly see on gamingw (I may be wrong about this though, so feel free to correct me.)
Yeah, this is also an important point! Compared to RMW, RMN has far more long-term experience using these engines, especially the older versions of RPGMaker. For example, I see people on RMW in the 2k/2k3 forums asking questions like...how to put together a tile-set. XD

Small things like that, our older users may take for granted, so RMN has the opportunity to help 'pass the mantle down' for newer users, more than ever before.

RMN has far more long-term experience using these engines, especially the older versions of RPGMaker. For example, I see people on RMW in the 2k/2k3 forums asking questions like...how to put together a tile-set. XD
Sounds exactly like RRR ... With me being the only one to answer the question and getting warned for answering it with a meme included. But I just heard that's the way it should be, because memes = jerky behaviour, even if it's the only post which helped that person.

Oh, and about The_Bizarre_Monkey:
He showed exactly the same behaviour after we had added each other in Skype. First we talked nicely for a while about the good old RRR times. Then he suddenly started to insult me for no reason and shit, claiming to be an almighty genius and being too good for everybody. Yeah, the same genius who's uploading stuff like this on YouTube:
https://www.youtube.com/watch?v=l2ozqPIGlDU
(nice moustache btw.)
The only thing about RRR I remember is this.

…I know I said no mean spirited stuff but…lol, it’s nice to know I can find some solace in the fact that, the Dooms series was just as hard to play through back then, as it is now. If anyone wants to take a shot at MISTERBIGT's magnum opus, "the voiced edition" is available on the archive thread:

Dooms 4: End Game - Voiced Edition (Non-RTP)(Temp Download)

I got it to work, but like TheGameArchivist, I definitely couldn't play through it.
It's not that it's a hard game, it's not that it's a bad game, it's just the content that makes it so challenging to play through.

It's definitely not the Eraserhead of rpgmaker games...but it's...it's something.

Kudos to anyone who can play through it.
The thing that confused me the most about MISTERBIGT is that he used the program for many, many years and produced a great number of games but somehow his mapping never improved at all.
author=dethmetal
The thing that confused me the most about MISTERBIGT is that he used the program for many, many years and produced a great number of games but somehow his mapping never improved at all.


It did. You probably just haven't played the newer games.
author=dethmetal
The thing that confused me the most about MISTERBIGT is that he used the program for many, many years and produced a great number of games but somehow his mapping never improved at all.

This is actually a really good question and I kind of agree with Tuomo_L:

I think what a lot of people don’t realize is that, when you’re making an rpgmaker game, you’re actually making 3 games in one: a battle system, a field map/charasets/chipsets and whatever happens to be in-between, like mini games, dialogue cutscenes/story etc, whatever ties it all together.

A lot of makers for years have been stumbling to put all three together, with varying degrees of success. So often you get games like Hero’s Realm, Phantom Legacy or The Way, traditional rpgs, made in rpgmaker that are well rounded but are often incredibly short experiences.

But I also think this is why games like yume nikki and such have risen to prominence within the western rpgmaker community: because they purposely eliminate one of these systems in order to focus on the other two more stronger. Which is exploration and story telling.

So MisterBigT may have not been great in mapping back then, but like many makers his focus was probably on other fields – probably the story cutscene, part and I kind of have to commend him for that. The Doom series has its fans.
I remember someone at GamingW saying that they were going to buy new Final Fantasy game but didn't buy it because they instead wanted to play the new Dooms when it was released on same day.
InfectionFiles
the world ends in whatever my makerscore currently is
4370
Y'all know that Tuomo is MISTERBIGT, right?
author=LordBlueRouge
A lot of makers for years have been stumbling to put all three together, with varying degrees of success. So often you get games like Hero’s Realm, Phantom Legacy or The Way, traditional rpgs, made in rpgmaker that are well rounded but are often incredibly short experiences.


I agree with you wholeheartedly, but two of the games you mentioned here are actually quite long!

I do believe his mapping got better. I didn't realize he was still making games, to be honest. Got a link?
InfectionFiles
the world ends in whatever my makerscore currently is
4370
author=dethmetal
author=LordBlueRouge
A lot of makers for years have been stumbling to put all three together, with varying degrees of success. So often you get games like Hero’s Realm, Phantom Legacy or The Way, traditional rpgs, made in rpgmaker that are well rounded but are often incredibly short experiences.

I agree with you wholeheartedly, but two of the games you mentioned here are actually quite long!

I do believe his mapping got better. I didn't realize he was still making games, to be honest. Got a link?
TUOMO IS MISTERBIGT
InfectionFiles
the world ends in whatever my makerscore currently is
4370
author=InfectionFiles
author=dethmetal
author=LordBlueRouge
A lot of makers for years have been stumbling to put all three together, with varying degrees of success. So often you get games like Hero’s Realm, Phantom Legacy or The Way, traditional rpgs, made in rpgmaker that are well rounded but are often incredibly short experiences.

I agree with you wholeheartedly, but two of the games you mentioned here are actually quite long!

I do believe his mapping got better. I didn't realize he was still making games, to be honest. Got a link?
TUOMO IS MISTERBIGT
author=dethmetal
author=LordBlueRouge
A lot of makers for years have been stumbling to put all three together, with varying degrees of success. So often you get games like Hero’s Realm, Phantom Legacy or The Way, traditional rpgs, made in rpgmaker that are well rounded but are often incredibly short experiences.

I agree with you wholeheartedly, but two of the games you mentioned here are actually quite long!

I do believe his mapping got better. I didn't realize he was still making games, to be honest. Got a link?


Hi.
Marrend
Guardian of the Description Thread
19498
If dethmetal wants a link to those games...
I wish this thread was more successful. Maybe I wasn't familiar enough with RpgRpgRevolution. I remember visiting RRR a lot during GamingW's site transition into saltw. I just wish I was able to cover more ground here. I guess the demise thread someone posted back in 2014 will have to do. I was just hoping to recapture or talk about the issues that went on there, but I guess what we already have here on RMN will have to be enough.

I know not every site is going to end amicably, but maybe that was part of RRR's history. I was just hoping for more peeps to waltz in like in the GGZ thread. It's just really cool to hear the stories. It gives us a chance to see what others couldn't.
author=kentona
I should sell RMN to iEntry

Only if you hate RMN that much. :)

RRR and RMVX were my hangouts when I first got into RPG Maker with VX. Was first appointed as an official reviewer for RRR and then became a mod briefly before becoming Admin for awhile on VXAce. After that, well, my 15+ tenure with my at the time job fizzled as the company tanked, my parents passed away, and for a long while I lost any motivation for anything with RPG Maker other than playing games.

Now most of the old school communities are gone. RMW is good for offical replies, resources, and buying add-ons but misses out on some of the oldschool spirit.

I guess RMN is the last real site for that, and I think one of the reasons it's stood the test of time is because it caters to just about every aspect of game development, regardless of the tool, regardless if it's an original creation or fan game, regardless if it's commercial or free.

Still, I miss Kaz, Jonnie, and XMO from the glorious RRR days - never understood why they used RPG twice in their naming convention though (RPG RPG Revolution).
Pages: first prev 123 next last