MV BATTLE ENGINE FOR CLOSE QUARTERS FIGHTING?

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Hi. I've been looking around for a while to try and locate a custom battle system that might suit my needs, but started feeling quite lost. So I figure, who better to ask than you good people?

Here is what I'm hoping to do with my game's battles...

  • Have battlers and enemies stand close together, so they don't have to "run" too far to hit each other
  • Make it look like the battlers and enemies are hitting each other directly (not with distant magical attacks)
  • Animate everybody (in case that wasn't already clear)
  • Have a hierarchical menu of attacks & moves that gives the player the option to either just hit "attack", for example, for quick actions, or chose a specific physical attack from further down the menu tree, for slower but more strategic decisions

Does a plugin, or do plugins, exist that would allow me to do the above-mentioned?

Thanks in advance for your recommendations.
SunflowerGames
The most beautiful user on RMN!
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Do you need a script to make enemies stand closer to party members?
In Troops you can place enemies anywhere you want.

Yeah I'm pretty sure most battle plugins have the option of placing where your battlers are and whether or not they even move to do their battle animation. I've not explored much of it in MV only in VXACE though.

Not sure about the menu though, is there an example?
author=Darken
Not sure about the menu though, is there an example?

Don't know of an example of it in RM, but I have come across these scripts, which might do the trick...

http://himeworks.com/2015/12/actor-battle-commands/
http://himeworks.com/2015/12/battle-command-use-skill/
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