IMPROVING NEXT GENERATION RPG CREATION SOFTWARE

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Thanks again to everyone for taking the survey and providing feedback. I finished my submission to the next round. I will know sometime in March if I made semi-finals.

As a reminder, even though the current submission is done, a larger survey response will still benefit me in the semis, so I still appreciate everyone taking the time to answer.

Also, don't feel bad if I don't respond directly to your comments in this thread. Most of the time I'm just nodding my head agreeing with you all. I also realized that agreement on my side may indicate planned inclusion of the feature, which isn't certain at this point. I'm trying my best not to give too much false hope here. I'm still a long way from making this thing a reality.

author=Cap_H
You might find this article interesting: https://www.rockpapershotgun.com/2018/02/23/how-small-game-makers-found-their-community-with-bitsy/

I looked at this, and it looks cool, but I'm not quite sure where you're going with this. Are you offering user interface suggestions? I just want to make sure I understand what you like about bitsy and how you think it relates.

author=Red_Nova
What I'm calling into question is the chances this new engine will be a success.

Part of the competition is getting a chance to talk to coaches, and they say the same thing you're saying. They don't see high risk adjusted returns coming out of this, so they're not very interested. Such is the way of the world for those with money. But I didn't start this project for high returns. I did it because it is frankly something we need. And by "we" I don't just mean this community. There are half a million owners of VX Ace. That means there are half a million people whose lives could be better if they had a better option. That's a powerful message to me.

If you have ideas as to how to overcome the challenges you've outlined, I'm listening. My basic argument would come down to the last thing you said, which is if a new system truly outshined RPG Maker, there would be adoption.

author=Red_Nova
While I don't have the numbers in front of me, I think there's a strong case to be made here by looking at the people still using RM 2k3 so long after all these new engines have come out.

The English version of 2003 averages about 50 concurrent users, while MV averages about 1000. My guess is a lot of 2003 holdouts are continuing with the illegal version because it's free, and it's what they have to use. That said, I own 2003, XP, and VX Ace, yet still use 2003 the most. I'm terrible.

author=kentona
What I want is an RTS Maker, that's as simple to use as an RPG Maker. Something that can make both traditional RTSs, and also MOBAs or Time/Resource Management sims.

So every time the conversation of new makers come up, I usually read through the thread. I don't think I've ever seen that request before. It would certainly be an under-served market.

author=LordBlueRouge
I donated and used RM20XX in the past. But part of the reason why I could never use it any further than that, is because it looks too different from rpgmaker2003 - I really just want what Sonic Mania did for Sonic games - an editor that looks identical to rpgmaker2003, but you can easily make final fantasy 6, dragon quest, earthbound or zelda game in, and then easily port it to Mac, Linux and modern consoles.

RM20XX always crashes on me. Otherwise I may have tried using it more. As for FF6, it's my favorite RPG and literally the test case for "is what I'm planning flexible enough"?

author=zDS
LAGI love RPG Maker VX Ace, I really do. The biggest issue I have with it, is the lag.

If I get far enough along on this to have a beta test (and no promises that I will!), send me a PM or something and I'll toss something your way to lag test. I'm serious.

author=zDS
Console FlexibilityI would love to make a game and release it on consoles and whatnot, not just steam. I'm not sure how easy that would be to pull off, but I think RPG Maker should really focus on that next and anyone else who wants to do this.

This has come up a few times now (and more in the survey responses) so it's about time I address it: there are no plans to add the ability to release games on consoles. Cross-platform capability is either hugely expensive or significantly impacts game performance (guess which route MV took). To give you an idea of how big of an issue trying to release to consoles is, for a one-time charge of $100 GameMaker will give you a lifetime of PC releases. Yet it's $800 annually for the option to release on either XBox or PS4 (it's $1500 if you want both).

author=From a Comment in a Survey
http://finalbossblues.com/des/rpgmacker/rmui.html

That looks really sweet.
Hello I filled out the form yesterday but I think I slightly missed the deadline =(

So anyway, my big idea is that I'd like to see lots of post-release support, especially for community driven ideas that really take off.

No program will be perfect out of the gate, probably not ever. But it'd be pretty nice to see a script or plugin programmed by a community member adopted into the engine itself, say into a button in the events window for ease of use. New users can start using the script right away in its simplest iteration, and experienced users can continue using the potentially more flexible script.

There's a lot to be said for clicking buttons and having stuff happen, especially if you've got no idea what you're doing!


Also, there is no excuse for the mapping in-engine to have 5+ layers and unlimited tileset size. I mean, RMXP had three layers and unlimited tilesets, for goodness sake! It would also be nice to have the option of in-game passability/clipping/pathing or whatever layer, similar to how ika worked.

@Red Nova:
While I agree that brand loyalty is a hard nut to crack, I'm a die hard Rm2k3 user though even I would now like to switch to something better. I just don't like RMVX. There are some interesting things about it and I'll probably make the switch eventually, but the mapping is absolutely horrible, and that's very important to me. Lots of the functionality relies on scripts, but they're mostly not being updated anymore now that RMMV is out, which has its own host of problems. A flexible, serious competitor to the RM* series would find a happy niche, I think.

I mean... Linux exists for a reason.
just to chime in on this - guys, if you know other places that might benefit, from posting this thread/survey, like Facebook, twitter, that's rpgmaker related. Please do! Really help hedge1 out.

Like, just get the word out, spread this around as much as you can, friends, colleagues anyone you think might be interested in game design, indie games or designing jrpgs, like even if this doesn't become something, I think the learning experience here, is more important than anything else.

Like not many people get this rare opportunity that hedge1 has been given, so as a community we should be working together and doing everything we can to give him the best opportunity, at this, as much as possible.

I think it's really awesome that you're sharing this with RMN hedge1. ❤

Like, even if this doesn't become anything, I think it's really cool that you're participating in this and I definitely look forward to any future developments this experience might bring!

EDIT: please keep us posted!
author=Kaempfer
Hello I filled out the form yesterday but I think I slightly missed the deadline =(

If I make it to the next round, your response will still have a direct impact on my chance of success. So I thank you for your effort all the same!

author=Kaempfer
It would also be nice to have the option of in-game passability/clipping/pathing or whatever layer, similar to how ika worked.

It's really dangerous to promise features before I even have anything in development, but an override passability layer is so absurdly simple to implement it boggles the mind that RPG Maker hasn't done so already.

author=LordBlueRouge
Like, even if this doesn't become anything, I think it's really cool that you're participating in this and I definitely look forward to any future developments this experience might bring!

EDIT: please keep us posted!

I'll definitely keep everyone posted. However, I want to warn everyone again that there's a very real chance this whole thing doesn't make it all the way. So set your expectations appropriately.
Cap_H
DIGITAL IDENTITY CRISIS
6625
What I wanted to say is that adding more functions is not the only good solution. Bitsy is doing what rm did in the past on a very basic level. It builds a community around all games being similar. Limitations can be a good thing too. They become something to overcome.
(I don't really know what I wanted to point out myself)

Btw I think that it would be great if you managed to make your text window creator a part of the engine.
author=Cap_H
What I wanted to say is that adding more functions is not the only good solution. Bitsy is doing what rm did in the past on a very basic level. It builds a community around all games being similar. Limitations can be a good thing too. They become something to overcome.
(I don't really know what I wanted to point out myself)

Btw I think that it would be great if you managed to make your text window creator a part of the engine.

That makes sense.

As for the text window creator, I hope to make it part of the first release, but at the very least I know it won't be any worse than the current situation (that is, you use text window creator to make pictures and use those instead).

Also, to the survey taker to gave me a list of RPG Maker features they would like to keep: thank you! It will be helpful in my feature prioritization efforts.
I would also buy the shit out of an RTS maker.
Well this is an interesting development. Nintendo signed a deal with Game Maker to allow people to export directly to the Switch. This is kind of a huge deal.

Your text to link here...
Wow. That is huge for the community -- and bad for me. I've been watching GameMaker since it was bought out by a casino operator, and it really has been making the most of the influx of cash. Thanks for the info, vistorsfromdreams.

Also, I might as well add that I had my talk with a competition coach and he liked the survey responses, so thank you to everyone who did that. The only issue is that I forgot to ask about cross-platform compatibility, so I may be doing a follow-up survey with just that question, but otherwise it seems like I met the requirements I needed. There still remains a lot of concern that my proposal lacks the level of investment return usually desired by competitions like this, but that can't be helped.
author=hedge1
Wow. That is huge for the community -- and bad for me. I've been watching GameMaker since it was bought out by a casino operator, and it really has been making the most of the influx of cash. Thanks for the info, vistorsfromdreams.


Didn't realise they were owned by a Casino operator, they have done well to stop them from stuffing the whole thing up as usually happens with buyouts of that nature!

author=hedge1
Also, I might as well add that I had my talk with a competition coach and he liked the survey responses, so thank you to everyone who did that. The only issue is that I forgot to ask about cross-platform compatibility, so I may be doing a follow-up survey with just that question, but otherwise it seems like I met the requirements I needed. There still remains a lot of concern that my proposal lacks the level of investment return usually desired by competitions like this, but that can't be helped.


Its a step in the right direction, thats what counts! I wish you the best of luck!
author=visitorsfromdreams
Its a step in the right direction, thats what counts! I wish you the best of luck!

Thanks for the encouragement!

author=visitorsfromdreams
Didn't realise they were owned by a Casino operator, they have done well to stop them from stuffing the whole thing up as usually happens with buyouts of that nature!


https://www.gamesindustry.biz/articles/2015-02-16-yoyo-games-sells-to-playtech-for-USD16-4-million

The critical pieces:
YoYo Games, developer of GameMaker: Studio, has been sold to PlayTech, an online casino and gambling specialist based on the Isle of Man for $16.4 million. Potential earn-outs and retention costs are expected to add value of $5.25 million.

Besides its main business in online gambling, PlayTech also offers a number of development tools and systems, a suite which GameMaker: Studio will now join.


An "earn-out" clause is a legal agreement where the former owners of a subsidiary (that is, those who sold YoYo games to PlayTech) have an opportunity to earn a large lump sum if they meet certain financial targets (usually profits or revenues). "Retention costs" are for keep key employees (namely those with equity who are now likely millionaires from the sale). Between these two actions, it is clear PlayTech is interested in improving upon GameMaker and not screw things up.

It's also worth noting that PlayTech earns $200+ million annually in profit, so they certainly have the financial resources to plug into GameMaker.
Competition Results:

I want to thank everyone who commented and took the survey. It was very helpful in convincing the judges there was a market for my product. Unfortunately, the small return on investment was too much to overcome, and I failed to win money in the competition.

Moving Forward:

On the plus side, I made some good connections during the contest and may have other avenues for funding (though in smaller amounts). I also got connected to a group that helps startups, and will have a few opportunities to present to them for formal membership. If successful, I'll gain access to longer term coaching to help me further iron out issues that come with starting any commercial project, along with general startup resources (such as legal and marketing advice). It's a free service for those who make it, so I'm hopeful.

Related, I have one more request for all of you. I want a better name for my product. I used Filament Engine during the competition (since light bulbs are often used for ideas, and the goal of the project is to allow users to bring their ideas to life), and have used RPG Professional as my head-cannon title (since the idea is to allow users to design games that represent themselves and aren't just another "RPG Maker" game). Ideally, "RPG" would not be in the name so that I could expand it to other genres (such as Zelda clones). Does anyone have any clever name ideas? (And if you think of something months from now and don't want to find or bump this thread, go ahead and just PM me).
Cap_H
DIGITAL IDENTITY CRISIS
6625
Advance Studio like Advance Wars
or something like
Quest Maker or Tidus Engine

Edit: Hedge One Studio sounds quite good too.
Narrative Combat Adventure Engine
author=hedge1
Competition Results:I want to thank everyone who commented and took the survey. It was very helpful in convincing the judges there was a market for my product. Unfortunately, the small return on investment was too much to overcome, and I failed to win money in the competition.

Moving Forward:

On the plus side, I made some good connections during the contest and may have other avenues for funding (though in smaller amounts). I also got connected to a group that helps startups, and will have a few opportunities to present to them for formal membership. If successful, I'll gain access to longer term coaching to help me further iron out issues that come with starting any commercial project, along with general startup resources (such as legal and marketing advice). It's a free service for those who make it, so I'm hopeful.

Related, I have one more request for all of you. I want a better name for my product. I used Filament Engine during the competition (since light bulbs are often used for ideas, and the goal of the project is to allow users to bring their ideas to life), and have used RPG Professional as my head-cannon title (since the idea is to allow users to design games that represent themselves and aren't just another "RPG Maker" game). Ideally, "RPG" would not be in the name so that I could expand it to other genres (such as Zelda clones). Does anyone have any clever name ideas? (And if you think of something months from now and don't want to find or bump this thread, go ahead and just PM me).

Thanks for keeping us posted hedge1!❤

Regardless of the outcome, I'm really happy to hear that this experience has proved to be beneficial in the long run. Please keep us posted on any future developments - it's always exciting to hear about stuff like this, especially in terms of game development and software creation! ❤

(All the Battle Animations in FFvD, took about a day to do, each - So, if you ever need help creating a tech demo to see how well commercials games could run on said platform, for testing purposes - I'm a bit of a slow worker, but I would be more than happy to help.)


I know you mentioned, not having "RPG" in the title, but I was gonna suggest something like,

"Rpg Creation Software,"
or
RCS

...Going after the name of this thread - simply because, it's what initially caught my attention.

Just something that's really easy to remember and tells users what it does.
I know it's been a while since I wrote in this thread, but I had some success (and failures) with connecting with the startup group.

The positives: They gave me some money for a domain name and to get a website running. They're also interested in me joining.

The negatives: I need to find another programmer before I'm allowed to join. And all the good domain names are taken.

filamentengine.com, filamentstudio.com, filament.studio, filament.engine, advancestudio.com, questmaker.com, rcs.com, rpgpro.com, kentona.com, etc. are all taken. I bet there are a thousand or more "filament" names owned by various groups right now without websites or purposes other than extorting others.

Some available names (I'm omitting extensions just in case someone is tracking it):
hedgeonestudio
pyrohedgestudio
filamentgg
filamentgameengine
filamentgamestudio

Any of those strike anyone's fancy? Any other ideas to add to the list?
kentona.rocks is available, jus' sayin'
lightbulbengine dot com is available, but sadly, for readability lightbulb-engine dot com is not.

You could also do philamentengine...
author=kentona
kentona.rocks is available, jus' sayin'

Huh. I didn't expect .rocks to be a valid extension.

author=Large
lightbulbengine dot com is available, but sadly, for readability lightbulb-engine dot com is not.

You could also do philamentengine...

Actually, the hyphen would work with my original name, so I think I'll do that unless someone comes up with something better.
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