CHRONICLING AIDYN 3-20-1: UNWANTED GUEST

Posts

Pages: first prev 123456 last
halibabica
RMN's Official Reviewmonger
11464
3-10: Inn Keeping

Adventure progress day one: left the castle and crossed through the starting town. It's an RPG all right. In the meantime, Rheda reads another bit of Becan's journal.
halibabica
RMN's Official Reviewmonger
11464
3-11: Chaotic Detour

I'm almost completely sure the reason they put such a tough pack of wolves right at the start was to try and make the player discover this location. They even put huge draw distance on the scraggly tree at the base of the hill, just begging for you to come over and look. Crafty developers...

And hey, there's the scout from the prologue.
halibabica
RMN's Official Reviewmonger
11464
3-12: Take the High Road

I wish it was this easy to chase off those wolves. Seems Godric lucked out this time.

And hey, this is the 101st page of this series. Wow.
halibabica
RMN's Official Reviewmonger
11464
3-13: Cold Encounter

Can you decipher the spirit's words? nac uoy erus m'I.
halibabica
RMN's Official Reviewmonger
11464
3-14: In Loving Memory

I kinda wish you could actually return Kendall's hat in-game. It's not a valuable piece of equipment, and it'd be a nice gesture toward his widow (who would maybe reward you with something better?). Ah well, there are many things I'd change in Aidyn if I could.
halibabica
RMN's Official Reviewmonger
11464
3-15: They

This guy is one of the more interesting generic NPCs you can talk to. His dialogue is very short if you haven't explored Yorwood before, but he says some pretty fascinating stuff depending on where you've been and what you've found. However, this isn't where he normally appears. For some reason, they put him on the bridge into Gwernia, which doesn't make any sense when he talks about being trapped in the forest...
halibabica
RMN's Official Reviewmonger
11464
3-16: Over the River, Through the Woods

Yorwood is an optional location to visit, so finding your way to it feels really adventurous. I think the collapsed path is a nice touch and a great clue that something is nearby.
halibabica
RMN's Official Reviewmonger
11464
3-17: Projection of Miss-iles

The rope is one of the best hold items you can find in this game. It boosts the Thief skill, which lets you break into locked chests more easily and increases damage on backstabs. You just can't go wrong with that!

...never mind that neither of those effects make any sense for a rope.

And apparently these image links don't work anymore. That's cool.
halibabica
RMN's Official Reviewmonger
11464
3-18: One Ring to Name Them All

The Namer's Ring really isn't anything that special. It's a spell battery item, which basically means it absorbs some of the MP cost of casting spells. I guess an in-lore explanation would be that Naming ceremonies are taxing on the person conducting them, so a ring like that could help ease the burden.
halibabica
RMN's Official Reviewmonger
11464
3-19-1: The Wrong Man Pt.1

So crazy guy knew about the ring. I wonder what else has him so concerned...

Normally, I would stitch multi-part episodes together, but I didn't have the second page done in time, so we'll have to settle for this for now.
halibabica
RMN's Official Reviewmonger
11464
3-20-1: Unwanted Guest Pt.1

Missed the update last week due to OVERWHELMING DEMOTIVATION.

But I got over it, so now we're back.
Pages: first prev 123456 last