[RMMV] (YANFLY) HOW TO STOP ACTION SEQUENCE FROM PAUSING WHEN ACTOR TAKES DAMAGE?

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Is there a way to stop an action sequence from pausing briefly when an actor takes damage?

For a bit of context, I'm working on an action sequence that makes the target actor shake if they take damage from a regular attack. It animates properly when the effect plays out on the enemy, but when it plays out on an actor, the sequence pauses to show the damage number + pose first, and then the shake motion plays. I'd like to get rid of the pause while the damage pops up.

(Sample clip)
https://gyazo.com/4aa06225811621ecc02a3f280798c038

Here's my action sequence code:

<target action>
move target: backward, 50, 10
face target: forward
action effect
IF target.result().evaded || target.result().missed
motion evade: target
wait: 10
ELSE
wait : 1
motion damage: target
wait : 10
move target: forward, 100, 10
face target: forward
motion damage: target
wait : 10
move target: backward, 75, 10
face target: forward
motion damage: target
wait : 10
move target: forward, 50, 10
face target: forward
motion damage: target
wait : 10
move target: backward, 25, 10
face target: forward
motion damage: target
wait : 10
END
</target action>


Are there any plugins out there that prevent the battle flow from pausing when damage (or motions in general) play out?
Pages: 1