MISSING GENERIC RPGS?

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I've lately been in a state where I've been really missing those old rpg games where you just kill slimes, kill the dragon king, and save princesses as a hero? Y'know, the really generic ones? A lot of current fantasy rpgs try too hard to be original and I'm sort of missing those old tropey games :/

Anyone feel the same? Or are there any games that are still very trope-y you can recommend?
Marrend
Guardian of the Description Thread
21781
The site had an event where the entire purpose was to basically make games as cliche-filled as possible. Probably some games made during this event were on the tropey side.

That said, I suppose I "miss" those kinds of games, to a degree. I mean, I tend toward using an emulator to play PS1 and PS2 games, as well as use DOSBox for stuff like Heroes of Might and Magic II or Wing Commander: Privateer. Though, I'm certainly not against playing more recent titles, like Persona 5 and Neir: Automata.
I literally have made two generic RPGs called "Generica" and "Generica: The Next Generation"

E:

https://rpgmaker.net/games/1044/
http://rpgmaker.net/games/1569/


Also I hear that people like this generic RPG: https://rpgmaker.net/games/82/
author=puubutt
I've lately been in a state where I've been really missing those old rpg games where you just kill slimes, kill the dragon king, and save princesses as a hero? Y'know, the really generic ones? A lot of current fantasy rpgs try too hard to be original and I'm sort of missing those old tropey games :/

Anyone feel the same? Or are there any games that are still very trope-y you can recommend?


There's Artifact Adventure on Steam, but that has a bit of a twist. There's several different endings depending on what you do. If you've got a PS2, you can probably get Metal Saga fairly cheap, which is something like the old school games in that there's not a huge story and the whole thing's about killing monsters.
In fairness, making a trope-y and by-the-numbers JRPG in this day and age is kind of a risk because you could just end up with something uninteresting and predictable. I'd even go so far as to say that, at this point, many JRPG fans have played their fair share of those games and if your audience knows exactly what to expect in your game you could easily lose their interest if there's no big spin on it to keep them hooked.

That said, I find that a lot indie devs are more apt to emulate the SNES FF4-6 style of RPG, rather than the more markedly NES-sounding games that I think you're describing. They're definitely an uncharted territory.
author=kentona
I literally have made two generic RPGs called "Generica" and "Generica: The Next Generation"

E:

https://rpgmaker.net/games/1044/
http://rpgmaker.net/games/1569/


Also I hear that people like this generic RPG: https://rpgmaker.net/games/82/


thy cup runneth over puubutt
I don't think you can legally claim that you miss those types of games on this site, of all places
pianotm
The TM is for Totally Magical.
32347
Should I shamelessly self-promote my trope based jam game I made for the Golden Age of Game Mak event? DAMN RIGHT I SHOULD!!!

https://rpgmaker.net/games/7957/
I'll try all those RPGs out guys,,,


author=Roden
I don't think you can legally claim that you miss those types of games on this site, of all places

Nah i think these generic games are really disappearing. No matter how generic someone makes it they always add some kind of originality to it. It's really weird to say I miss originality but I really do.


author=Sgt M
In fairness, making a trope-y and by-the-numbers JRPG in this day and age is kind of a risk because you could just end up with something uninteresting and predictable. I'd even go so far as to say that, at this point, many JRPG fans have played their fair share of those games and if your audience knows exactly what to expect in your game you could easily lose their interest if there's no big spin on it to keep them hooked.

That said, I find that a lot indie devs are more apt to emulate the SNES FF4-6 style of RPG, rather than the more markedly NES-sounding games that I think you're describing. They're definitely an uncharted territory.


I get what you're trying to say but it's more like I really like that old predictable charm older JRPGs and RPGs had. I know it's a risk most companies or people will not take but it's kind of disheartening? Ill try out the SNES versions.
You want something tropey and very retro that feels like something you could play in the NES era? Something tropey and predictable?

I wholeheartedly reccomend King of Grayscale by Illy.

The game mechanics feel right at home on a gameboy era game, and the story feels perfectly oldschool nintendo, right down to 1990's "you aren't allowed to say heaven, demons, angels or hell in your game" censorship, with no real twist to it.

It's also very well put together, gave it a 4/5.

author=puubutt
Nah i think these generic games are really disappearing. No matter how generic someone makes it they always add some kind of originality to it. It's really weird to say I miss originality but I really do.


Ah, so no twisty twists allowed at all?

Shame. I also made a retro themed game that's designed to hearken back to the good old days, but there's a twist after the final boss that I think would mess with your "I want it to be purely oldschool predictable" requirement. :(

Well, at least, I was able to recommend you King of Grayscale, that should tide you over for now. :)
author=Aegix_Drakan
The game mechanics feel right at home on a gameboy era game, and the story feels perfectly oldschool nintendo, right down to 1990's "you aren't allowed to say heaven, demons, angels or hell in your game" censorship, with no real twist to it.



The funny thing is I wasn't even trying to avoid putting in those particular things, it just happened to fall that way.
Serious? Steam is full of super generic bland looking RPG Maker games where you save the kingdom of lame name from the apocalypse and/or ancient bad dude.
author=Illy
author=Aegix_Drakan
The game mechanics feel right at home on a gameboy era game, and the story feels perfectly oldschool nintendo, right down to 1990's "you aren't allowed to say heaven, demons, angels or hell in your game" censorship, with no real twist to it.
The funny thing is I wasn't even trying to avoid putting in those particular things, it just happened to fall that way.


Sometimes the best things turn out to just be the best coincidences. XD

In any case, I'm glad it turned out that way, because it added an extra layer of authenticity.
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