LIKE DESIGN OF THIS HEROINE?

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watermark
Got me my shiny new MZ
3283
So we're working on a sci-fi metroidvania game. Here's the current design for our heroine Athena, who is a "Combat Coder". I'm kinda on the fence about this design, so I'm asking for opinions from you guys. What do you think? Do you like it? Do we need to have her redesigned?

Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I like it! But something about the monocle feels weird. It's completely horizontal, while her eye is slightly at an angle. I think it should follow the angle of the eye.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Since I know nothing about the character in question or what a "Combat Coder" is supposed to be or even what aspects of her you're on the fence about, here are my impressions of her based solely on her design:

- red hair I usually attribute to someone with a more fiery, active personality, but having it tied in a ponytail indicates some level of sophistication.
- Combine this with her calm smile, pose, and DBZ scouter and she projects an aura of self-confidence and intelligence.
- Her armor isn't bulky or all encompassing, so I don't get the impression that she is a shock trooper. More like a scout, field commander, or software specialist.
- Her outfit is very clean with no visible rank emblems or personal effects, which tells me she's either a fresh recruit or a loyal, by the books soldier type. This same outfit looks like to could be put on any other person and not look out of place.


So those are my thoughts. If what I said is mostly true, then her design is fine. If I'm way off the mark, then I'd recommend taking her back to the drawing board.
unity
You're magical to me.
12540
I like the design a lot, but Red Nova's got a good point, it also depends on her personality. She looks really cool and if her looks match her personality, I say go for it (with, yeah, optionally tweaking the angle of the scanner on her face).
pianotm
The TM is for Totally Magical.
32347
I've been looking at her on and off since you posted it, and yeah, the eyeglass literally looks like it's painted on her face. The angle is actually fine, but you need to move it away from the eye. Extend it out and lower it so that the eye is partially exposed over it. This will help make it look less like it's painted directly on her face. But that's not my big issue. I've been looking at her pose wondering what I don't like about it and I realize you've got her shoulders so far back she looks like she's doing a backbend. The way you've drawn her, she looks like she's even straining her stomach muscles to hold that pose.
*ponders* I mean, a lot of stuff has been pointed out, I just wonder what you'd redesign her for, for what purpose? What DID you want to convey?

I'd be more worried about how the design translates to the sprite and ingame graphics rather than just the portrait. I think the red hair makes for a good contrast. I don't think she'd stand out as a super iconic design or anything, but as a regular scout, fighter sth sth of a sci-fi universe it works and it's pretty n all (in which case a more vibrant hair color might make her stand out among the ranks).

Edit: Also yeah, backbends.. common as they are (look at the female mh standard model, from the side.)
watermark
Got me my shiny new MZ
3283
Thanks for the feedback!

I didn't draw her. The drawing was done by the Piplay team a few years ago. I am not sure if they're in the community anymore. Anyway, I think they did a good job according to the direction I gave at the time, which basically amounted to "Draw a Samus-like character with red hair wearing a DBZ scouter." :p

She got dug up again when we started our metroidvania recently. She started out as a generic Samus clone, but we've changed her specs quite a bit.

For those interested, here's her background now:

Athena is a spunky college freshman majoring in computer science who got thrown into a futuristic parallel world one day as a reluctant savior (She totally doesn't want to be there). In that world, she can "code" objects into reality with a virtual keyboard and a refillable canister of nanomachines. Objects include weapons, tools for puzzles (like a trampoline), or even robot drone helpers that fight along side her. And maybe she can hack the stuff in the environment...dunno if that's too complicated.

Anyway, the details are still fuzzy at this point. We're thinking it would be like "instantly crafting" the right tools you need during combat. In a metroidvania sci-fi setting.

One thought I had was changing her color scheme to white, gold, and red (which are ancient Greece colors for the gods) instead of the more traditional sci-fi gray blue she has now. Not sure if that's a good idea.
What does her scouter say about his power level?
watermark
Got me my shiny new MZ
3283
author=visitorsfromdreams
What does her scouter say about his power level?


Well...if we're going by DBZ standards. Athena is a normal human so BP5, but in her power suit with all power-ups I would say her firepower can reach up to BP1500 (Raditz level).

But really, the scouter is really just a homage design. Athena's version won't detect chi. It will work more like Iron Man's HUD display and give Athena relevant info on the environment.
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