[RMVX ACE] CAN YOU KEEP TRACK OF WHERE A CHARACTER IS FACING?

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Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I'm figuring out some details for idle animations. When a character is at rest, does the engine have a way of knowing which direction they're facing? (Basically, would I be able to/need to do idles for four directions, or would I just be doing a single one?)
Yeah, the engine knows the player's direction (Normally whatever direction you last tried to move).
Events' directions are set by which image you pick in the editor, but turn to face the player when activated (unless "direction fix" is on), and can be turned by movement routes.
To make an idle animation that's different from the walk animation, you'll need to swap the character graphics when moving / not moving. This can be done with a script or a parallel process event.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Thanks, brah!
Pages: 1