D&D 5TH EDITION WEAPONS PROPERTIES GUIDE

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Many weapons have special properties related to their use, as shown in the Weapons table.

Range → This weapon adds 5 feet (1.5 m) to its range when you attack with it.

Two-Handed → This weapon requires two hands to use.

Thrown → If a weapon has this property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, the same ability modifier is used for that attack and damage roll as you would use on a melee attack with the weapon. For example, if you throw a hand ax, use your Strength, but if you throw a dagger, you can use your Strength or Dexterity, since the dagger has the property of Subtle.

Charge → Due to the time required to charge this weapon, only a single piece of ammo can be fired when using an action, bonus action, or reaction when firing, regardless of the number of attacks you can normally make.

Ranged → A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammo or throw property. The distance is listed by two numbers. The first is the normal range of the weapon in feet, and the second indicates the long range of the weapon. When a target is attacked beyond the normal range, you have a disadvantage on the attack roll. You cannot attack a target beyond the long range of the weapon.

Special → A weapon with the special property has unusual rules governing its use, explained in the Weapon Description (see “Special Weapons” later in this section).

Light → A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Ammunition → You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the Dispel Magic weapon. Every time you attack with the weapon, you spend one piece of ammo. Picking up ammo from a quiver, box, or other container is part of the attack. At the end of the battle, half of your spent ammo can be recovered by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see “Improvised Weapons” later in the section). A sling must be loaded to do damage when used this way.



AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Wow. A 5e spambot. I'm sickened, but interested.
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