GAME SUBMISSION

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I submitted a game to rmn and now it has "pending", so I just have to wait until rpgmaker.net censor it, right? Or I have to do anything else?
Marrend
Guardian of the Description Thread
21781
By what I can tell, no. I can see the submission on the queue, but not the contents thereof to say with any certainly that it will go through.

However, I wouldn't call it "censoring". The gamepage gets checked over manually about once a week (though, this can vary) by site staff to ensure it meets various site standards with what resources (ie: the description and screenshots) that was made available at the time of submission. My personal rule of thumb is that you don't start considering sending a private message concerning the submission until it's on the queue (ie: in "pending" status) for longer than two weeks.
Yup, but it shouldn't take too long! In the meantime, just keep making your game, or maybe look at putting some CSS on your page to make it more personal.
I have another question: Why I can't insert dowbload link into my game?
Marrend
Guardian of the Description Thread
21781
Certain functionality won't be available until a gamepage is accepted. Adding a download (either with a preexisting URL, or uploading to the site's server) is one such thing, as is making blogs, or making an "extra tab" page. Examples that I can think of for an "extra tab" page off the top of my head which are totally not from my own gamepages include this and this
author=Marrend
Certain functionality won't be available until a gamepage is accepted. Adding a download (either with a preexisting URL, or uploading to the site's server) is one such thing, as is making blogs, or making an "extra tab" page. Examples that I can think of for an "extra tab" page off the top of my head which are totally not from my own gamepages include this and this

My game has been accept
Marrend
Guardian of the Description Thread
21781
In that case, visit Manage Games. There's a few ways to get there, but the fastest is through hovering over your username in the black bar at the top of the site, and the "Manage Games" link there. A page will open with a list of your games that you've been involved with, either by being the developer, tester, or another position that is listed on the gamepage. Click on the game you want, and you'll be sent to another page. It'll be on that page where you can add blogs, downloads, media, and what-not.

*Edit: I dunno if it's this is relevant to your case, but, in regards to uploading onto RMN's server, games greater than 450MB cannot be accepted.
author=Marrend
In that case, visit Manage Games. There's a few ways to get there, but the fastest is through hovering over your username in the black bar at the top of the site, and the "Manage Games" link there. A page will open with a list of your games that you've been involved with, either by being the developer, tester, or another position that is listed on the gamepage. Click on the game you want, and you'll be sent to another page. It'll be on that page where you can add blogs, downloads, media, and what-not.

*Edit: I dunno if it's this is relevant to your case, but, in regards to uploading onto RMN's server, games greater than 450MB cannot be accepted.

Oh, that's so sad. My game is 545MB
Marrend
Guardian of the Description Thread
21781
WEEEEEEELP ;_;

For what it's worth, I checked what I'm guessing is the gamepage in question. I'm noting that you set up an external URL as the main download, and have a link in the game description. This is probably your best option, considering the circumstances.

*Edit: Though, I'm really kinda curious how this game is that large.
author=Marrend
WEEEEEEELP ;_;

For what it's worth, I checked what I'm guessing is the gamepage in question. I'm noting that you set up an external URL as the main download, and have a link in the game description. This is probably your best option, considering the circumstances.

*Edit: Though, I'm really kinda curious how this game is that large.
Ok, thanks really much
*Edit: My game is large because it has many scripts and 200 common events (I use ABS with common event, also I have anti-hacking/decrypting mode)
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