WHAT ARE YOU WORKING ON NOW?
Posts
post=148759
I almost thought it had some kind of iguana head with three tongues comin out and he was looking behind himself, but my dark monitor plays tricks on me.
Hmm...



:O
Ocean that is obscene!
Butt-sniff system... The wolf player sniffs the enemy's butt and reports back its HP and some random information.
post=148772
Butt-sniff system... The wolf player sniffs the enemy's butt and reports back its HP and some random information.
Samson sniffs enemy mole
Samson: Mmmmm, I smell carrots.
Leo: Shutup, it's just molasses! [/lame joke]
Oh, and working on CMS concept.
Working on a soundtrack for a game called Runic Cipher. Never done a soundtrack before, but the designer liked my samples, so why not? Gives me something to do over the summer.
Working on some new panoramas and also on a system that will let you have two weapons available at once instead of just one. The latter should be simple, although tying it in with the inventory system I already have in place is going to be the annoying part!
The final dungeon for Eternal Paradise! I'm at the mapping stage. Once that's done, I'll be making the final set of enemies. Then I'll place some treasure, then the enemies, and finally finish the script. After all of that's been done, I can event everything and begin the final testing process...!!!
post=148848
The final dungeon for Eternal Paradise! I'm at the mapping stage. Once that's done, I'll be making the final set of enemies. Then I'll place some treasure, then the enemies, and finally finish the script. After all of that's been done, I can event everything and begin the final testing process...!!!
So a final version isn't too far off? Woo!
Personally I'm still doing database stuff. Finally found a script that fits my weapon upgrading needs. Now just to add armour and then get to actually mapping.... I dunno... probably the initial floors of the tower I guess (Yay for originality...)
post=148989
Smashing through the dev and writers block on a project that's long-overdue to be finished.
Cast Aside?!
I've managed to multithread parts of the platforming engine that Spelunky is built off of.
If only such a great game wasn't made in GameMaker, and instead something with better performance.
If only such a great game wasn't made in GameMaker, and instead something with better performance.
Finished the writing and spriting for a couple of mid-level cutscenes so now I just need to get the eventing for them done. Shouldn't take too long to finish them now, it is always the writing that always takes me the longest to do... mostly because it always takes me a while to work up the will to work on them.
(I hate writing cutscenes...)
(I hate writing cutscenes...)
i just finished debugging the custom joypad mapping feature in the game i'm working on, and now i'm working on overhauling the treasure system.