WHAT ARE YOU WORKING ON NOW?
Posts
don't worry, it's not a house but it's a park, tardis, and where's the current screenshot thread anyways?
1) my balcony question is still valid.
2) screenshot threads are no longer 'done' round these parts.
2) screenshot threads are no longer 'done' round these parts.
post=120270do you not see the big ol' brick brackets
also how the fuck are those balconies being held up
I'm adding hidden shops, treasure and dungeons to Saga Mara Talon so that I can finish it tomorrow or Friday.
You had better be beating the uberboss. >:(
For my NetGame Saga :
Fixing my RMXP template called as the "Koemushi Revita" (loosely translated as: "Dung Beetle Revitalized")
Task Force Frantix:
Spriting some cameos from my other games, and thinking about implementing CLimAX attacks.
This is what CLimAX means: "Critically Limit-breaking Attack eXecution"
Fixing my RMXP template called as the "Koemushi Revita" (loosely translated as: "Dung Beetle Revitalized")
Task Force Frantix:
Spriting some cameos from my other games, and thinking about implementing CLimAX attacks.
This is what CLimAX means: "Critically Limit-breaking Attack eXecution"
Writing drivers for the GameBoy Advance, making it easier for me to make games on it and to make it easier to port to things such as the PC, DS, etc.
Enemy AI.
Yeah, it's tough, but I was able to make it modular by prototyping the necessary command chains on to the enemies call stack, thereby making them both a form of function and a thing of beauty. I have certain triggers that can be ran if the enemy falls below a certain health, is close to another entity, or seeking an entity, all of which can be extended and changed per creature.
Yeah, it's tough, but I was able to make it modular by prototyping the necessary command chains on to the enemies call stack, thereby making them both a form of function and a thing of beauty. I have certain triggers that can be ran if the enemy falls below a certain health, is close to another entity, or seeking an entity, all of which can be extended and changed per creature.