WHAT ARE YOU WORKING ON NOW?
Posts
I'm finishing a flashback in Illogikal Hope! It's revealing some of the history behind the game and explains why the characters are where they are. I'm kind of excited - I put the scene about an hour and a half into the game so that you get to know the characters (Pione is fun but troubled, Jinn's a jackass) before you learn about their past.
Working on story. Scripting out each scene.
Also thinking about rewriting parts of my battle system to add attack combos.
Also thinking about rewriting parts of my battle system to add attack combos.
post=121700
You bums. Isn't this what blogs are for!?
except in this topic we can post what we are doing without having to refer to which game the work belongs to.... heh heh heh
Test playing Complete Chaos. Err, trying to.
Of course, my instructors decide to drop a load of work on me in the process. This is my last semester, I'm not trying to work hard!! >.<
Of course, my instructors decide to drop a load of work on me in the process. This is my last semester, I'm not trying to work hard!! >.<
-Began working on Battlethorn again. Not done much but moved it onto RMXP, same graphic style though.
-Been working on a Dungeon Crawling like RPG in RM2k3 on my laptop, so getting more work done on that than Battlethorn. Still piecing animations for spells together.
-Been designing an RPG that probably won't get started on until I get better at coding, and move into 3D. For now I currently have the battle system, and skill set for one of six planned character's done. No story yet though, that'll be done later.
-Been working on a Dungeon Crawling like RPG in RM2k3 on my laptop, so getting more work done on that than Battlethorn. Still piecing animations for spells together.
-Been designing an RPG that probably won't get started on until I get better at coding, and move into 3D. For now I currently have the battle system, and skill set for one of six planned character's done. No story yet though, that'll be done later.
rewriting map stuff from:
you create a map of a certain size and can add/delete layers also of that size
to:
you create a map of a certain size and can add/delete layers from each tile
saving me a small amount of memory and speeding map rendering up by a negligible amount in most cases. HOOOOAAAHHHHHHH.
you create a map of a certain size and can add/delete layers also of that size
to:
you create a map of a certain size and can add/delete layers from each tile
saving me a small amount of memory and speeding map rendering up by a negligible amount in most cases. HOOOOAAAHHHHHHH.
post=121814
I am working on an IF game.
Edit: Sorry if I did this thread wrong!
whooaaa look who it is
Working on a "Relationship Chart" to better understand my characters when I write dialogue.
...For Neo Lescia.
...For Neo Lescia.
Spinning objects with cosines and radians and all that fun math stuff in the direction and with speed relative to the weight of particles on them.
Also I totally need to finish my BQ4 puzzle.zombie sudoku mwhaha ha
Also I totally need to finish my BQ4 puzzle.
started to learn how to ink comicbook style with quill-pen, brushes and india ink.
Funtimes! Being taught by four different professional comic artists in all through feb and march.
First homework is to ink THIS.
Funtimes! Being taught by four different professional comic artists in all through feb and march.
First homework is to ink THIS.
post=121865more RPG characters should use fencing as a means of attack
A sprite sheet for my RM2K3 project, and perhaps practicing attack poses too:
i am deadly serious
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Also I totally need to finish my BQ4 puzzle.zombie sudoku mwhaha ha
Awesome, tell me all about it!
post=121904post=121865more RPG characters should use fencing as a means of attack
A sprite sheet for my RM2K3 project, and perhaps practicing attack poses too:
i am deadly serious
XD
Note that he also has a sabre, and may do a Rider Kick just in case... some of his poses suggests it.
Plus, that game's set in present times ^_^