RPGMAKER 2K3 - EVENT CONSISTENCY

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So, I'm working on a BQ4 puzzle with more events than normal, and I was wondering if there was any easy way to make it reset all events to original positions.
The easiest way to do this would be to teleport to an outside map. You always try to make some deal with kentona where you'd submit an extra map which serves only for this purpose which is to be added right after you main map, which would allow you to toggle between the maps by adding/subtracting one to the map ID variable.

pretty much the only alternative I can think of to that of manually placing all the events back with the "change event location" function, and couldn't hurt to ask whether it would be too much a hassle

Pages: 1