NEW PROJECT WITH RM2K/2K3?
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I'm pretty new to the Rpg maker scene so I may be asking the obvious here:
Is it feasible to create a new game with this old engine when there are newer versions out there? Is there anyone partial to the blocky look of the old engine or is the general consensus in favor of the newer XP/VX variants?
I'm not really leaning towards either side yet, opinions appreciated
Is it feasible to create a new game with this old engine when there are newer versions out there? Is there anyone partial to the blocky look of the old engine or is the general consensus in favor of the newer XP/VX variants?
I'm not really leaning towards either side yet, opinions appreciated
There exists a strong base of people who continue to use Rm2k3 despite the existence of newer engines (I am among them). If you want to do anything complex with extra systems, it's probably worth your time to learn/borrow the scripts and use XP/VX. If you're just making a simple project, if you prefer the built-in sideview DBS and retro graphic style, and if you are familiar with the old engine, it's just as legitimate to use that.
Edit: Keep in mind, if you run into any major 2k3 roadblocks (e.g. utter failure of link to event battle commands) you'll get no sympathy from the VX crowd.
Edit: Keep in mind, if you run into any major 2k3 roadblocks (e.g. utter failure of link to event battle commands) you'll get no sympathy from the VX crowd.
I prefer VX because of freedom (tho mapping might be an issue) and because of this: http://pockethouse.com/
post=126470
If it weren't for the VX RTP's blockiness, I would have gladly left rm2k3 for it.
EDIT:

so blocky
post=126471post=126470EDIT:
If it weren't for the VX RTP's blockiness, I would have gladly left rm2k3 for it.
so blocky
Night Of Marian is literally the only non-blocky VX project I've EVER seen.

That does look impressive, however the graphics whore inside me still sees the blocky edges. Any way to slap on some curves? Sexy but still a little bit blocky. It's slocky :3
post=126481
@SGCn
geez man, that's no more blocky than rm2k3. Don't be nitpicky.
The graphics whore inside me is strong.
Seriously, Ill Will is one of the more prettier VX titles out there. The rest are just... you know.
I usually just use RM2K it's not perfect but I like the battle system a lot more then 2K3. I actually bought XP but I never could get into it.
I am fairly against new games made with RM2k/3 as I don't see it offering any real benefits. VX might be the newest, but it's RTP and map engine definitely rub me the wrong way. XP is better in this overall aspect and to see some good usage of it see Anaryu's stuff.
I don't really care either way. I can be thoroughly entertained by any game, with any engine, as long as its enjoyable. I myself have no bias towards what engine a game is made with. However, I'd say XP is the best choice when it comes to overall options over what type of game you want to make.
VX is actually usable in terms of using the program to make a game, but XP is pretty good at making nice maps!
2k3 should not be used anymore. It is not free. It is not worth the pain.
Seriously, SELF-SWITCHES I mean holy shit.
EDIT4: Get this, guys. In VXP you can copy and paste a chest, change the item and then keep pastin'. No need to double-check switches or anything. Also, you can actually use a decent amount of colors! And alpha levels! And make your game not look like every other game!
2k3 should not be used anymore. It is not free. It is not worth the pain.
Seriously, SELF-SWITCHES I mean holy shit.
EDIT4: Get this, guys. In VXP you can copy and paste a chest, change the item and then keep pastin'. No need to double-check switches or anything. Also, you can actually use a decent amount of colors! And alpha levels! And make your game not look like every other game!