TELL CRAZE: WHY IS YOUR RPG FUN?
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post=135606
It was absolutely maddening that the only thing to do in FFXIII was cutscene/battle/cutscene/battle/cutscene/battle so on and so forth.
Grandia 3 suffers the same issues as well.
I'm not gonna disagree with that, because FFXIII definitely needed something more. I was gonna say Final Fantasy Tactics is the true cutscene/battle/cutscene king, but you can't really compare a strategy rpg to rpgs about exploration.
But I would much rather play a game that has one good key rather than a mixed bag of results. And I don't think we should compare our rpgmaker games to commercial rpgs. In the case of FF it's okay to say it lost its charm when there were no towns and minigames and whatever else they had because they've always been there. We've never been there though, so people aren't going to expect that same level of diversity (unless you're advertising it as so).
Not sure where the fun comes in all of this but hey.
But I would much rather play a game that has one good key rather than a mixed bag of results. And I don't think we should compare our rpgmaker games to commercial rpgs. In the case of FF it's okay to say it lost its charm when there were no towns and minigames and whatever else they had because they've always been there. We've never been there though, so people aren't going to expect that same level of diversity (unless you're advertising it as so).
Not sure where the fun comes in all of this but hey.
Haven't read all of this yet, but I wanted to say that this IS a plugging topic. I figured that is how people would actually respond.
<chaos on AIM> 7:03 pm
(7:03:04 PM): haha
(7:03:19 PM): I killed it by getting mad at advertisers =p
(7:03:34 PM): "Discuss fun" "Oh we just wanted to plug our games."
<Craze on AIM> 7:03 pm
(7:03:45 PM): Well that was
(7:03:46 PM): the idea
(7:03:54 PM): people would reply because they are plugging their games
(7:03:59 PM): chaos that is the title of the topic
Yeah I mean I was reticent to even post because I didn't know if this topic was going to become:
"Tell us why your RP is good SO WE CAN RIP YOU APART"
I am still confused as to what the point of the topic is.
What are we supposed to do again?
Where am I?
What's wrong with your faaaaaaaaaaace
"Tell us why your RP is good SO WE CAN RIP YOU APART"
I am still confused as to what the point of the topic is.
What are we supposed to do again?
Where am I?
What's wrong with your faaaaaaaaaaace
Holy crap, this topic exploded between the time I posted in it before work and now.
Based on where the discussion was going, I would've said that a better question to ask would be "what do you do to make your game fun" instead.
But after seeing Craze's last post there, it seems we had it correct in the first place. So...I'm with Max Magee here. What, exactly, is the point of this?
For lack of anything else to say, I'll answer my own proposed question.
Most of what I do to make my games fun actually comes from correcting things I hate about other games of the same kind. For example, I've always hated RPGs with ridiculously high level/power limits, where the player can grind (or whatever) to the point where they can blow away the final boss with a fart. I also hate it when the limits are set so high and require hundreds of hours to reach, because the reward for that kind of commitment just isn't worth it. I also hate various video game screwovers, such as things you would never find on your own without a strategy guide (see the ultimate weapon in that FF where opening any one of 4 arbitrary chests dooms your chances forever, or that little red dot in the floor in Cave Story, or a certain Frog Coin chest in Super Mario RPG). And possibly most of all, I hate games with totally meaningless elemental spells. If the elements don't play a noticeable (keyword: NOTICEABLE) weakness/resistance role in battle, then why are they even there?!
I could go on, but I don't think I'm getting anywhere. It seems I also have vastly different tastes than many people here, so I'm probably in the wrong place anyway. So, uh...yeah. Where is this topic supposed to be going, again?
Based on where the discussion was going, I would've said that a better question to ask would be "what do you do to make your game fun" instead.
But after seeing Craze's last post there, it seems we had it correct in the first place. So...I'm with Max Magee here. What, exactly, is the point of this?
For lack of anything else to say, I'll answer my own proposed question.
Most of what I do to make my games fun actually comes from correcting things I hate about other games of the same kind. For example, I've always hated RPGs with ridiculously high level/power limits, where the player can grind (or whatever) to the point where they can blow away the final boss with a fart. I also hate it when the limits are set so high and require hundreds of hours to reach, because the reward for that kind of commitment just isn't worth it. I also hate various video game screwovers, such as things you would never find on your own without a strategy guide (see the ultimate weapon in that FF where opening any one of 4 arbitrary chests dooms your chances forever, or that little red dot in the floor in Cave Story, or a certain Frog Coin chest in Super Mario RPG). And possibly most of all, I hate games with totally meaningless elemental spells. If the elements don't play a noticeable (keyword: NOTICEABLE) weakness/resistance role in battle, then why are they even there?!
I could go on, but I don't think I'm getting anywhere. It seems I also have vastly different tastes than many people here, so I'm probably in the wrong place anyway. So, uh...yeah. Where is this topic supposed to be going, again?
see the ultimate weapon in that FF where opening any one of 4 arbitrary chests dooms your chances forever
Actually you can get the Zodiac Spear as loot in the Necrohol of Nabudis. People just like to leave that part out to shit on FF more.
the more you know
Also, your elements point is a good one! My current gig isn't focusing on elements, and hence they are not present! (Neither are ailments, but still)
post=135727see the ultimate weapon in that FF where opening any one of 4 arbitrary chests dooms your chances foreverActually you can get the Zodiac Spear as loot in the Necrohol of Nabudis. People just like to leave that part out to shit on FF more.
the more you know
Also, your elements point is a good one! My current gig isn't focusing on elements, and hence they are not present! (Neither are ailments, but still)
Yeah, I like tightly focused element systems. 4 or 6 elements are enough, unless it's as well executed as Pokemon.
post=135727see the ultimate weapon in that FF where opening any one of 4 arbitrary chests dooms your chances foreverActually you can get the Zodiac Spear as loot in the Necrohol of Nabudis. People just like to leave that part out to shit on FF more.
Yes and the odds are still next to nothing!
Hooray!
post=135734post=135727Yes and the odds are still next to nothing!see the ultimate weapon in that FF where opening any one of 4 arbitrary chests dooms your chances foreverActually you can get the Zodiac Spear as loot in the Necrohol of Nabudis. People just like to leave that part out to shit on FF more.
Hooray!
1/16 in that room with 25 chests (that respawn).
Yeah.
(also they aren't even the best weapon, Masamunes are - they're far faster and just about the same damage)
I just think it's a dumb mechanic to leave one of the game's most powerful weapons up to treasure box chance.
According to http://www.gamefaqs.com/console/ps2/file/459841/48127 , The Zodiac spear that respawns is in the Henne Mines. In a chest with a 10% chance of spawning, 10% of being a weapon, and 10% of that weapon being the Zodiac Spear.
You also need the diamond armlet equipped.
You also need the diamond armlet equipped.
Also keep in mind the player has absolutely no clue, hint, or lead anywhere within the game that any of those chests contain the Zodiac Spear.
post=135739
According to http://www.gamefaqs.com/console/ps2/file/459841/48127 , The Zodiac spear that respawns is in the Henne Mines. In a chest with a 10% chance of spawning, 10% of being a weapon, and 10% of that weapon being the Zodiac Spear.
You also need the diamond armlet equipped.
So that is like what, a 1/1000 chance? What are we even talking aobut anymore!?
Finding a really strong weapon in FF12 which can only be found by
1) Not opening four chests (look like any others) then going to a high level area later in the game and one chest somewhere will contain the Zodiac Spear
2) You have a 1/1000 chance of finding it in a certain area
(let's not even bring up the invisible chest on the airship in the Zodiac Job System version, best to pretend it doesn't exist)
1) Not opening four chests (look like any others) then going to a high level area later in the game and one chest somewhere will contain the Zodiac Spear
2) You have a 1/1000 chance of finding it in a certain area
(let's not even bring up the invisible chest on the airship in the Zodiac Job System version, best to pretend it doesn't exist)
I am hoping that playing as a wizard playing guitar, a guy who shoots bees at you, a kid dressed up as a hero, and a transvestite rogue is going to be fun.
Also keep in mind the player has absolutely no clue, hint, or lead anywhere within the game that any of those chests contain the Zodiac Spear.
Also keep in mind that you don't need this weapon to complete the game and it doesn't effect, at all, the overall gameplay. Unless you have some sort of "ultimate equipment OCD", this really shouldn't bother you.
Anyway!
I generally try and break up the "common" mechanics in my
It really depends what kind of genre you're making your game for, though. This wouldn't work in anything other than a traditional RPG as games like survival-horrors would suffer from random interjections as they might break the tension.
*shrug*