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Hello, all.

Allow me to introduce myself: I am Pae Junho, although many people simply call me "Fish".

I'm new to the community (I used to dabble in RM95, WAY back in the day, but it has been quite a while), and I am looking to start up a project. Unfortunately, I am not very good at creating character sets. I know what I want it to look like.... but I just can't seem to translate that to pixels. I am looking for someone who is willing to take on a few design tasks for me. I will, of course, give you credit for all of your contributions.

Here's a small excerpt from my "planning file".... hopefully it will give at least an overview of the intended mood of the game:

"Tens of thousands of years ago, the Gods shaped the world of Ashlesha; and for a time, it was good.

Desiring to bring balance to all things, they created twelve pairs of Scions in their own image, one of each from the Darkness, and one from the Light. The world prospered,and for a time, it was good.

The Gods, boastful of their creation, desired to fill the world with more than flora and fauna, and thus crafted the Human Soul. Thus was the dawn of man, and so side by side with the Scions of Light and Darkness, mankind grew and flourished; this, too, for a time, was good.

The Human Soul, however, unlike the Souls of the Scions, are not composed of Light or Darkness, but of a balance of the two. This wavering balance eventually gave way to war, death, and suffering. The Gods, distraught at what they had sown upon the land, agreed upon a final solution: The Purge of Darkness from the Land of Ashlesha.

A Scion of Darkness came to know of this decision, and through his whispers spread dissent amongst the others. The Scions of Darkness rose up against their creators, and for over a thousand years waged what history has called the Midlight War.

Roughly two thousand years have passed since the War's conclusion, and many details of the events and personae have been lost to the sea of time. One fact is common knowledge: Light prevailed, and Darkness was banished.

Since that time, the world of Ashlesha has been united under the benevolent rule of a Theocratic Institution known as The Light, often colloquially referred to as "The Church". The Light controls all aspects of the lives of the denizens of Ashlesha, and although the theocracy maintains a formidable standing military, there have been no wars amongst it's people.

On the surface, it would seem a perfect world, steadily moving toward a peaceful future. But every coin has a reverse side, and not everything is as it seems. There are those who would oppose The Light; some searching for truth, others for revenge, and still others for reasons all their own.

In a world devoid of darkness, good and evil; right and wrong, all must exist as Shades of White."

(In case you couldn't tell, "Shades of White" is the current working title.)

Well that ended up being a lot longer than I planned, but I hope you can get a feel for it at least. Anyone with questions, comments, or (constructive) criticism, or anyone interested in helping with the project in any way, please don't hesitate to contact me. More details to come, pending more interest in the game.

Thanks everyone, look forward to working with you .

A few more details.... I have an outline for the story nearly completely finished, and a good deal of the characters fleshed out. As far as writing is concerned, I've had no troubles, but as I said in my previous post, I am somewhat lacking in the digital art skills department.

I can't offer much, but I may be able to provide some slight recompense for a talented artist... at least more talented than myself, I mean :).

And of course, it's one more thing to add to a portfolio, right?
Which maker are you using? RM2k3, RMXP or RMVX?
Wow I can't believe I forgot to mention that :(

Currently working with RMVX, but still getting used to it(compared to the old RM95/RM2K).
I've decided to take on at least some of the spriting myself, although the facesets and title/game over screens, etc. may require more assistance.

The Production team is slowly growing; there are now three of us: Myself (Sprites, Music, Coding), and two testers, who will also be providing the voices of the cast (Yes, this project is planned to be FULLY voiced).

Here is a sprite of one of the anti-heroes, A young girl name Ami.
That sprite isn't too bad. The hair is a little over-the-top, but that's more a design thing than a spriting thing.

As for the voiceovers - even if it isn't really the point of this topic - I heavily suggest giving the player the option to turn them off. Bad voiceovers done by people who are not voiceover actors are really off-putting and can really ruin the immersion in the game's world.

(Not that I am saying they will be bad; just in case they are.)
Thanks. The hair is just part of the character's persona; It's supposed to be over the top and "carefree".

As for the voiceovers, I know how annoying really bad ones can be, so we do plan on having an "off" option, just in case it doesn't turn out well (Although I'm fairly certain our voice actors are plenty talented :)).

There will be examples of the voice over system, as well as a few other things we plan to experiment with, in the first demo, which is no where near having a release date yet as we have just started the project.

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