?QUESTION!

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Hey guys. Mantlecore again.

I'm making a game in RM2K3. I was designing some weapons today and decided to have one of my characters use boomerangs/thrown weapons. So I marked his weapon to be "long ranged", etc. etc.
The only problem I'm having is not having the weapon do the same damage from the back row and have double the defense from the back row.

For example...

Thelix attacks Cait Sith from the front row three times and gets 14, 16, and 13.
Cait Sith attacks Thelix and gets 20 damage.

But then Thelix rows to the back.

Thelix attacks Cait Sith from the BACK row three times and gets 15, 17, and 12.
Cait Sith attacks Thelix and gets 19 damage.

Is there any way to fix this? Or is it just the way the system is?
I know! It sucks!

For as FF-like as RM2k3 is, it does NOT calculate "same-damage from backrow" for ranged weapons. Unfortunately, there is no real workaround or fix. Believe me, I've tried.

:(
Dang... that's gay.

You know what's worse!

(I just wanna throw this out there)

is that "row" is a default, uncontrollable battle command. As far as I know, at least. It's so random and unneccessary...

O well.
I will have to manage.
Row is what makes it impossible to code for... :\

There's no real way of detecting the use of a Row command that I know of.

I did hypothesize a method that involved checking to see if they used every other command and, if NONE of them were used on a turn, then by default they had to have used the Row command. Never tried it, though....
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