WELL-DEFINED DBS OR PRIMITIVE CBS?
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What is the community's attitude towards 2k3 DBS games? Do you cringe going into that familiar battle system?
If you had to choose between a very well-defined DBS, with balanced items/monsters/everything, or a fairly primitive CBS that just barely gets the job done and lacks a lot of depth, which would you choose? The DBS would offer more longevity and reliability while a shoddy CBS could be imbalanced and technically lacking.
If you had to choose between a very well-defined DBS, with balanced items/monsters/everything, or a fairly primitive CBS that just barely gets the job done and lacks a lot of depth, which would you choose? The DBS would offer more longevity and reliability while a shoddy CBS could be imbalanced and technically lacking.
I say that if you can live within its framework, go with the DBS. Even the simplest CBS takes a lot of time to complete, and that its into time you could be spending crafting interesting battles (as you have alluded to).
I have no problem playing games with the RM2k3 DBS, on a fundamental level.
I have no problem playing games with the RM2k3 DBS, on a fundamental level.
Primitive is not the same as unbalanced. You can make a primitive simplified CBS that is balanced and fun enough. I'd go with that.
post=151790
What is the community's attitude towards 2k3 DBS games? Do you cringe going into that familiar battle system?
If you had to choose between a very well-defined DBS, with balanced items/monsters/everything, or a fairly primitive CBS that just barely gets the job done and lacks a lot of depth, which would you choose? The DBS would offer more longevity and reliability while a shoddy CBS could be imbalanced and technically lacking.
What, you're taking to the N#1 fan of M.A.G.E., here. That's the most primitive (but bloody interesting) CBS i've seen, in ALL RPG MAKER EXITSTANCE!!!! MUAHAHA Seriously. I think Primitive CBSes are much nicer, even because the DBS is flawed. BUT there are exceptions. I absolutely HATE sll DBSs except for RMXP's. Anyways, exceptions: Paradise Blue had a GREAT usage of the DBS. Um... That's the only good dbs game I can remember right now, except for the other old school ones, such as Hero's Realm, right now. Overall, I'm a real fan of simple, primitive CBSes. But it's because simplicity is my motto, anyways.
Could someone explain CBS and DBS to me? I understand the BS part (Battle System), but the C and D are confusing me.
Custom battle system stands for the battle systems that were made out of the Deafult battle system. XD So, that's what those stand for.
DO NOT make a CBS that does the same things the DBS does. That is incredibly stupid and a waste of time. Only make a CBS if you are trying to break the rules of the DBS.
Sorry, my stupid language problems caught me saying stupid things again. By out of, I didn't mean based off, I meant actually just.... 'not being the deafult', or something like that. Oh my, I look at myself and It's like I came out of the Flintstones series. >.<'
*editted.*
*editted.*
post=151825
Soyyu, my stupid language problems caught me saying stupid things again. By out of, I didn't mean based off, I meant actually just.... 'not being the deafult', or something like that. Oh my, I look at myself and It's like I came out of the Flintstones series. >.<'
My post wasn't in response to yours, but yeah, you were wrong.
CBS = custom battle system
DBS = default battle system.
A DBS is the built in battle system. A CBS is creating your own out of events.
If someone makes a primitive (bad) CBS, they don't have the ability to make a well defined (good) DBS.
post=151871
If someone makes a primitive (bad) CBS, they don't have the ability to make a well defined (good) DBS.
I wouldn't say that... You could potentially be a very good programmer but a shoddy game designer. With RM, it's more technical prowess than creativity required to make a CBS.
As for the original question, I'd take the CBS. I'm not a fan of the RM2K3/XP DBS, and I've played enough of the RM2K-style of things where it just ceases to be interesting.
rpgmaker battles are filler. it doesn't even matter.
i remember, lotps and it was just, a buggy rpgmaker side view battle system but people loved it because it was custom. lol.
post=151823
DO NOT make a CBS that does the same things the DBS does. That is incredibly stupid and a waste of time. Only make a CBS if you are trying to break the rules of the DBS.
i remember, lotps and it was just, a buggy rpgmaker side view battle system but people loved it because it was custom. lol.
post=151823
DO NOT make a CBS that does the same things the DBS does. That is incredibly stupid and a waste of time. Only make a CBS if you are trying to break the rules of the DBS.
I completely agree here. Though I must say, I prefer a CBS. I pretty much despise the DBS. I'll deal with it if a game is worthwhile, but literally every moment of battling is boring. Tweaks and changes can make the experience less boring, but it's still boring.
This isn't always true, but I just feel like breaking free of the standard system is a fun feeling. Also, like mentioned above, M.A.G.E. is super awesome :3 Oh, and I absolutely loved the Frozen World's battle system.
The other end of the spectrum is the bad CBS's. I've turned off more than one game the moment I got into a battle and realized how awful it was or that it was a sluggish version of the regular battle system.
post=151893
Use the default battle system unless you are supremely confident that you know what you are doing.
But what would YOU prefer if you had the choice?
Edit: Something I wanted to mention: The biggest reason I prefer a custom battle system is that I, personally, use RPG maker as a tool to build my own game--I don't use it to make an RPG maker game. (I know, I should just learn C++ or something... but anyway) My biggest excitement in making a game is designing the gameplay. If I use the DBS, there are tons of limits imposed by it. Yeah you can tweak it quite a bit, but you can't fundamentally change the mechanics.