RM2K3 COMMAND BUG
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This is a bug that somehow has become more apparent recently in my own game. Here's what happens in a nutshell. The main character has three commands.
Arcanum
Refresh
Onus
The first is a simple skill subset command. A number of abilities can be accessed from there.
The second just restores your MP.
The third attempts to copy an enemy skill.
When selecting a skill, canceling out of the menu, and then selecting one of the bottom two commands, the command will play out as normal but immediately afterwards the last skill I selected would be executed. The command scripts I insert into each battle are fairly simple; so is there any type of remedy to this bug?
Arcanum
Refresh
Onus
The first is a simple skill subset command. A number of abilities can be accessed from there.
The second just restores your MP.
The third attempts to copy an enemy skill.
When selecting a skill, canceling out of the menu, and then selecting one of the bottom two commands, the command will play out as normal but immediately afterwards the last skill I selected would be executed. The command scripts I insert into each battle are fairly simple; so is there any type of remedy to this bug?
so, if I got this right... Selecting Arcanum and then Ability , then hitting cancel, then selecting Onus, this would happen: Character performs Onus, Character performs Ability .
Is that right?
Is that right?
post=213258
so, if I got this right... Selecting Arcanum and then Ability , then hitting cancel, then selecting Onus, this would happen: Character performs Onus, Character performs Ability .
Is that right?
Yeah.
2k3 bug. You can't fix it.
Oh, good. Guess I'll have to remove single use commands. At least I can rename "Onus" into something that actually makes sense.
Well it's been awhile for me, but you could possibly get around it by disabling a character completely with a status effect while those single use commands execute. Your method probably works as well.
You don't even have to post anymore, we can just imagine lolrm2k3 in between everyone's posts in a thread with a 2, a k, or a 3 in it.
I actually like it better this way, I just put all of the commands into his first skillset and gave him the defend commend so that he can cower like a baby. It also gave me the chance to rename all of the commands into things that fit better / are easier to understand.
I remember this cropping up in all kinds of games (naturally those that make use of those special command actions). Really quirky bug.
I stumbled upon this randomly while I was half way through my game as well. Seems you've found a solution, but for mine I just changed the commands from "Link to Event" to "Defend" type. Inelegant because it also gives your character the benefit of defending, but avoids the issue mentioned above.
I didn't know that.
I'll see if I can fix it.
If you now other RM2k3 bugs, tell me please, I am currently trying to fix all of them.
Already done:
- "Reflect skills" conditions lead to crash
- Exiting "Order" menu doesn't play the cancel sound
- Enemies don't play the "Enemy attacks" sound when they start their turn
- "Transparent window" doesn't work with "Traditional" battle style
I'll see if I can fix it.
If you now other RM2k3 bugs, tell me please, I am currently trying to fix all of them.
Already done:
- "Reflect skills" conditions lead to crash
- Exiting "Order" menu doesn't play the cancel sound
- Enemies don't play the "Enemy attacks" sound when they start their turn
- "Transparent window" doesn't work with "Traditional" battle style
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1