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Posts

Seiromem
I would have more makerscore If I did things.
6375
Sniped Post:
author=Dookie
Just finished the game start animations for Eagleland.
Thanks to Cherry, Dyn RPG, and PepsiOtaku I was able to finally get this stuff looking like how I wanted!



Filling in the database, organizing events, gathering resources, that kind of thing.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm working on an April Fools day event for the Unofficial Squaresoft MUD. We do something every year.

- One year we changed our name to the Unofficial Dragon Warrior MUD, and replaced the entire job system with Dragon Warrior 7's job system, and replaced the newbie tutorial with the opening dungeon of Dragon Warrior 1 (full of aggressive enemies that murdered the shit out of you at level 1).
- One year we created a series of "spin-offs" to the MUD named UOSSMUD: Advent Children, UOSSMUD: Dawn of Souls, UOSSMUD Type-0, and UOSSMUD Versus, which were just copies of the original game but with some gimmick. UOSSMUD Versus had player-versus-enemy combat completely disabled for example, but all players were permanently flagged as PVP and could gain experience from PVP kills. None of them were particularly playable.
- One year we changed our name to Unofficial Soviet Socialist MUD and made any gold or experience points that players gained be divided equally across all players who were online. (We had to backup everyone's player data and revert it at the end of the day for this one.)
- One year we made all player messages be written in Al Bhed, but enemies would randomly drop Al Bhed Primers that translated one letter of what you said into English. If you collected all 26 your messages would be fully written in English again.
- One year, we had a major project that had been "in progress" for over three years, which was a rehaul of every piece of equipment in the game, and major changes to all the methods of getting equipment. The joke at that point was that any time someone asked about it, it got delayed by another two weeks. So for april fools day, we put it in play.... for real. Permanently. And everyone thought it was a joke. That was the best one.
My first panorama/backdrop/landscape thang.

^ love it so far. great soft colors
Thanks Dookie, I updated the post with a more complete version.

Also, that video of your intro was really well done. I loved it!
author=drenrin2120
My first panorama/backdrop/landscape thang.



It's freakin' gorgeous. :o
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Labracadabrador, my team for the Moray Game Jam, is working on Temple Eclipse, our entry for the 2015 jam. It's a puzzle adventure where you play as a Mayan priestess who has to collect gems. I just put up a download if anyone wants to give it a try.

Once I get the bugs in it fixed, I might be putting the level editor I made up for download so people can make their own levels if they want.
BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
Some old dev papers from when I was writing a scene in M:R.
http://i.imgur.com/aw0AUUN.jpg
http://i.imgur.com/afckDZB.jpg

As for current day? Well I'm mostly working on art. Bettering my anatomy and stuff, I could be working on P:A, but nah. I won't be able to finish it in time, and it'd be unrealistic to try.
http://i.imgur.com/9KCGpFF.png

Here's a silly thing I did about Noodles.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So, rather than doing something useful on my game like mapping part of a dungeon or making actual battles, I spent yesterday trying to redo my title screen to be sharkier.

Still need to contact the guy who made my title screen initially so I can use the font to write the subtitle, which I'm adding because after over three years of development, the title "Iniquity & Vindication" no longer accurately represents the game. For now the subtitle is just written in a placeholder font. The original title screen, which was just a pentagram, doesn't accurately represent it any more either.

The new title screen is a... modified pentagram.



Work in progress; definitely need some better anti-aliasing at least. It seems like there should be a better way to combine a pentagram with a shark's teeth, since they're both made out of a bunch of triangles inside a circle, but I couldn't come up with one.

So I guess I'm pretty committed to making like half the enemies in this game be sharks now OTL
Deltree
doesn't live here anymore
4556
Did somebody order an esoteric leveling system?!


(Click for gigantor)


Sorry for placeholder art; I'm just so excited to get it working right that I couldn't resist.
author=Deltree
Did somebody order an esoteric leveling system?!
Sorry for placeholder art; I'm just so excited to get it working right that I couldn't resist.


Any chance you would share the script with us? 'cause this looks AMAZING.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You created FF12's license board... and then you dressed it up like a party clown with garish rainbow colors? Dismay.
Deltree
doesn't live here anymore
4556
The colors are a necessary evil; if you place an item that matches the color of the square, you win FABULOUS PRIZES!

Unfortunately, the script is in C#, as it's being built in Unity. It's presently 2724 lines, not counting data objects for the grid or the individual squares, but I can share my secrets if prodded hard enough!
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
That...doesn't seem complex enough to be 2724 lines. I really want to take a look at your script now to see if I can make it more efficient. :P
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I mean, it is C#. If this is the first part of the game he's done so far, he probably had to define the concept of a string, and a file, and define a graphics engine, and the concept of a bitmap, and create a text printing module...

I'm only halfway joking.

Regardless, please make all the text on the left-side window be white, or limited to a maximum of white + one other color. It might also look better if the character portrait were reduced to monochrome. Not grayscale - use a color that blends well with the background, like a sepia tone.

Also, how do you unlock the tile one up and one right of the cursor?
Craze
why would i heal when i could equip a morningstar
15170
lockez make the pentagram out of sharks opening their mouths really wide while in a circle
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I can't envision what that would look like. Gonna need you to MS Paint it for me
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Doesn't Unity have pre-defined functions for C#? Or does it just apply to Javascript...

*ponders*
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I mean, yeah. It wouldn't be a game engine otherwise. It would just be a C# compiler.
slash
APATHY IS FOR COWARDS
4158
Unity just involves a heck of a lot more scripting than RM ever does to even get to a base level of gameplay. It's not all that bad once you get used to it!.. unless you're making something system heavy like an RPG.

Speaking of scripts, I just hacked the hell out of Yanfly's Follow Up Skill script so you can automatically follow-up skills with one of multiple different skills based on battle parameters! Gonna make a sword that assigns itself elements based on the boss's current status effects~