CAUSE OF DIMINISHED INTEREST IN GAME CREATION

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It's a syndrome called Burnout. It applies to many types of work, and hobbies. Game creation for many will include the necessary requirements for this syndrome to take place. Generally it's caused by long bouts of work and your mind building up this weird notion that the work you have been doing is either "mindless" or "pointless" and therefore you believe there should be no more motivation in it.

To quote the phases of burnout:
- A compulsion to prove oneself
- Working harder
- Neglecting one's own needs
- Displacement of conflicts (the person does not realize the root cause of the distress)
- Revision of values (friends or hobbies are completely dismissed)
- Denial of emerging problems (cynicism and aggression become apparent)
- Withdrawal (reducing social contacts to a minimum, becoming walled off; alcohol or other substance abuse may occur)
- Behavioral changes become obvious to others
- Depersonalization (life becomes a series of mechanical functions)
- Inner emptiness
- Depression
- Burnout syndrome


There is no easy way to relieve the syndrome but a good long break and reduction of your stress levels. A counselor would be a great help in getting back on track or group therapy.

I have personally try to prevent this by not working like a badger for long bouts of time and work at small bits here and there on my game.

You know what... All those great games with neat graphics and music that we all want finished someday fall victim to this. If those game creators stopped and slowed down rather than try to *prove themselves*, they would have had a better chance at succeeding in the long run.

This is like a warning to anyone who is currently creating their game like mad. Slow down and don't suffer from this syndrome! Thank you.
author=WolfCoder
I love how you cite Wikipedia
:D

Edit: obligatory infallible Wikipedia argument: "There is nothing wrong with Wikipedia. Information inaccuracy has preculded editors and authors the world over. Get used to it."
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
Another approach would be to just stop whatever you're doing and re-evaluate what you originally wanted to do. Scope creep and overcomplicating things contribute a lot to burning out and, sometimes, you just plain out forget why you started it all.

All in all, well said Radnen. Pacing oneself is a difficult, but necessary, thing to do to keep things up long-term.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7452
author=Radnen
This is like a warning to anyone who is currently creating their game like mad. Slow down and don't suffer from this syndrome!


Tragically, this advice comes too late for many of us, resulting in the many once-promising-now-canceled games spread through the internet.
I think the easiest way to break out of this is almost how you approach a math problem you can't solve; do something else entirely. Watch a movie, chill with friends, get something to eat, read a book, study for class, get laid, play video games, get a job, whatever. Anything to reset your head.
author=Corfaisus
Tragically, this advice comes too late for many of us, resulting in the many once-promising-now-canceled games spread through the internet.

Don't be so pessimistic! I'm hoping future creators will take heed. :D

author=Feldschlacht IV
I think the easiest way to break out of this is almost how you approach a math problem you can't solve; do something else entirely. Watch a movie, chill with friends, get something to eat, read a book, study for class, get laid, play video games, get a job, whatever. Anything to reset your head.

The problem is that that's great at preventing it but once you have it, I don't think that'll "cure" you. A counselor or some other kind of intra-personal motivator may need to take a step into your life.
If there remains power metal in my headphones and Monster in my hand my work shall never end.

My problem is not fatigue or burnout, it's developer ADHD. I can keep up what I do, but what I find difficult is keeping it all in one project. That's never been a problem before as I enjoy just working on things for the sake of working on things. I become stronger as I do and it is fun, in fact, this is how I relax and have fun.

But now is the time when I have to actually see a project through to its end and actually deliver something of quality in a timely fashion for great justice. It's good to know I won't run out of energy though, but I have to keep all my fire in one place. That will be the real challenge.
author=Radnen
author=Corfaisus
Tragically, this advice comes too late for many of us, resulting in the many once-promising-now-canceled games spread through the internet.
Don't be so pessimistic! I'm hoping future creators will take heed. :D

author=Feldschlacht IV
I think the easiest way to break out of this is almost how you approach a math problem you can't solve; do something else entirely. Watch a movie, chill with friends, get something to eat, read a book, study for class, get laid, play video games, get a job, whatever. Anything to reset your head.


The problem is that that's great at preventing it but once you have it, I don't think that'll "cure" you. A counselor or some other kind of intra-personal motivator may need to take a step into your life.


That'll absolutely cure you. You don't need no goddamn counselor for a form of creative writing block.
You don't need no goddamn counselor


And any real psychological counselor worth their steel will tell you that in most cases, all you need is at least one good friend.

I'm going to quote this for truth very strongly because I also have a bias against Psychology.
A therapist would only be able to give you suggestions.

They would probably suggest what mog said.

ergo 1.don't waste your money 2.mog become a therapist
Ciel
an aristocrat of rpgmaker culture
367
best and healthiest way to create a videogame is to set aside hours from x to y o'clock each day or on specific days and work on it then reliably
TFT
WHOA wow wow. two tails? that is a sexy idea...
440
i'm sure laying out RTP tiles and pasting various scripts is very exhausting.
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
author=TFT
i'm sure laying out RTP tiles and pasting various scripts is very exhausting.

While I'm sure this was meant with sarcasm in mind, it is saddening that this is what the majority of today's "game making" really is with RM.
author=Feldschlacht IV
That'll absolutely cure you. You don't need no goddamn counselor for a form of creative writing block.

I have not even mentioned writers block. I'm also not here to have a bias either for or against psychology, I am merely giving rise to a situation many game makers have found to be an issue and suggested a solution.

Feld, didn't you advocate for a better RMN? So stop using the words "godamn" and having such strong opinions; it's terribly degrading. I mean it.
Ciel
an aristocrat of rpgmaker culture
367
author=Radnen
Feld, didn't you advocate for a better RMN? So stop using the words "godamn" and having such strong opinions; it's terribly degrading. I mean it.

lol what the fuck
I have a feeling he didn't really mean that.
I am almost positive, with only a .01 percent chance of error, that radnen did not mean that. i believe the wiki rmn wiki can be updated with this addition to the canon if there are no further objections
CAUTION pungent opinion coming through

idk what my deal can really be attributed to but after thinking about it a lot i've come to the conclusion that i am post-burnout (weird terminology i know).

i don't know how to explain it well but hey (if you didn't know) i've been working on the same project off and on for about four years, and the stretch from 2006 to about late 2008 was the time when i really, really felt the impulse to quit and do something else. i did some minor things but it always came back to some incarnation of this current project.

i guess it was around 2009 that i must have subconsciously decided that not only was quitting beyond the pale, this project and the word "quit" don't even fire the same synapses. i never really think "hey there bags mcclellan you know what you are....a loser. j...just quit. > delete HELLFILE.GMK" etc. it's just there and there's a terrible and humongous list of things to do and quitting is near the bottom right above "add good/evil morality system"

it's really fucking weird. i don't know if i found like a groove or what. could be that i actually worked OTHER THINGS into my schedule imagine that. whatever green lectern nerd superpower i've got going on it's clearly working though
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