FREE ALTERNATIVES TO RPG MAKER

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Rave
Even newspapers have those nowadays.
290
Hello, I looking for free alternatives to RPG Maker which runs on Linux or are at least wine-compatible. From my research there are few programs but none of them fits my needs.

Open RPG Maker
http://openrpgmaker.sourceforge.net/

This program probably would fit my needs, but unfortunately it seems to be dead.

TURBU
http://turbu-rpg.com/

Unfortunately project is in too early stage. Also it has chipset limitations similar to RPG Maker 2003 and I haven't succeed to run it under Wine (program itself ran good, but crashed at random).

SPHERE
http://spheredev.org/

Well, this is most certain NOT what I need. It seems to be DIY software, where you need to program almost everything (although it is easier than building from scratch). Therefore IKA and RPGds also are out.

Engine 001
http://www.engine001.com/

This is good software and editor runs pretty well on Wine, but there are some troubles with engine (although not as big as with RMXP/vX engines).

RPG Toolkit
http://www.toolkitzone.com/

It might be good but as RT's FAQ says it is heavy directx and WinAPI dependent and also had no success to run it under wine.

Do you know any other RM alternatives which I will be able to use under Linux? It need to be as easy as RM (but may differ - basically I want point&click tool, because I am not a programmer) and have native Linux port or at least be in very good relations with Wine. Currently I am forced to use RM2003, because newer versions of RM are both laggy and don't run too well with Wine. And 2k3 is very limited for me, especially if it comes to graphics.
I know this able for Linux, if you want:

http://rpgmaker.net/games/2752/

Editor is going on, too.

Greets!
Rave
Even newspapers have those nowadays.
290
Yeah, checked that out, but this project is also in too early stage for normal use (even earlier than TURBU, I think)
author=fdelapena
I know this able for Linux, if you want:

http://rpgmaker.net/games/2752/

Editor is going on, too.

Greets!


He wanted finished editors that work.
author=Rave2010
SPHERE
http://spheredev.org/

Well, this is most certain NOT what I need. It seems to be DIY software, where you need to program almost everything (although it is easier than building from scratch). Therefore IKA and RPGds also are out.

Great game design comes with skill. The rewards are worth the troubles.
author=Radnen
...
Great game design comes with skill. The rewards are worth the troubles.


True, but I think most people don't want to get a degree in computer science or software engineering before they can make a game for a hobby in their spare time.
Scirra Construct

OH WAIT
LINUX uh...idk tbh sorry DX
I'll try looking for alternatives just in case. I'm not sure if multimedia fusion works in linux too...
Yes, the rest of the gaming world runs on Windows. I think my engine would work fine in Wine though once its completed. It'll be a good compromise for me to actively test against Wine, because then they can just click on the thing and the program loader will do the rest. I heard there's a utility that can repackage a program that works in Wine into a Linux binary that is self-contained. Forgot what it was called...
Rave
Even newspapers have those nowadays.
290
WolfCoder, it is called winelib and it isn't repackage, but recompile. It basically normal Linux executable with only basic parts of Wine. Therefore, you'll need linux headers for FMOD and you'll need to forgot about DirectX. There is possibility to add DX to winelib-compiled software, but it is very hard.

And, yeah. MMF and Construct work good with wine, but that's not the point. MMF is commercial, Construct is open-source, but both are also general gamemaking software and I looking for software optimalized for making RPGs. For all the rest Stencyl is fine to me. BTW Stencyl's public beta launchs in January, february at the latest.
author=Rave2010
you'll need to forgot about DirectX.


Part of the wine project is to not worry about what graphical sub-system or audio sub-system you use. Wine, in theory tries to circumvent the need to use specific libraries by effectively translating windows system calls. 'nuff said.
Rave
Even newspapers have those nowadays.
290
Yes, that's tru, but only when you use normal wine. When RECOMPILING your app via winelib, you need to forgot about it, because when you run recompiled version (with Winelib) there's no wine prefix, so can't use other libraries, except DLLs you'll provide with you app. And including DX (any version, even 3.0) into such software is very hard process, although possible.

Winelib provides just basic functions like WinAPI window creating routines, DLL loading routines, etc. There's no WineDX included.

//but this is offtopic. Please back to the main thread, ok?
There other less known Win32 RPG Editors, for example:

http://www.silversecond.com/WolfRPGEditor/First.html WolF RPG Editor (Origin: Japan. Language: Japanese. Freeware)

http://sites.google.com/site/rpgstudio/rpgstudiowhatis (Origin: Indonesia. Language: English. Freeware)

I still know others, but these have relatively easy to use editors.
author=fdelapena
There other less known Win32 RPG Editors, for example.


I don't think he wants Win32 editors. I think hes looking for something multi-platform preferably on Linux.
And I don't think he can read Japanese.
Rave
Even newspapers have those nowadays.
290
Radnen, yes I look for "something multi-platform preferably on Linux", but I am realist. It can also be app which works perfectly in Wine (like RPG Maker 2003). It don't have to be open-source, but it must be free (even as in beer). Too bad that WolfRPGEditor is in Japanese, if you have translation I'd be grateful. And for RPG Studio I don't think it is still alive (forum link points to sedodomainparking-like page), besides I don't look for MMO tool right now.
It can also be app which works perfectly in Wine (like RPG Maker 2003)


I can't get this to work in wine at all.
Rave
Even newspapers have those nowadays.
290
Which one - RS or WolfRPG?
Rave
Even newspapers have those nowadays.
290
So, somebody else can help me with that?
You could try a PAID alternative to rpg maker
or something
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