WHO DO YOU LIKE TO PLAY AS
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Which type of character in a rpg game which do you prefer?
> Making a full custom character from some great options provided to fully characterize like "you".
>Choosing between a selection of ready made characters with well character each with a unique story.
>Playing as one character ( not optional ) however you get to customize everything about them creating their persona as well as which path they take e.g good or evil e.t.c
> Making a full custom character from some great options provided to fully characterize like "you".
>Choosing between a selection of ready made characters with well character each with a unique story.
>Playing as one character ( not optional ) however you get to customize everything about them creating their persona as well as which path they take e.g good or evil e.t.c
I generally find serious, in-depth customization a daunting task. Something like Oblivion (race/class/sign) is okay, but pretty much any of the 2D/2.5D cRPGs are scary as hell.
Otherwise, I don't really care as long as it's done well. I personally prefer customizing my party, though (whether it be a job system for a small number of characters or a wide variety of static characters to take out).
Otherwise, I don't really care as long as it's done well. I personally prefer customizing my party, though (whether it be a job system for a small number of characters or a wide variety of static characters to take out).
I love customizing my characters to the fullest. Basically my tabletop roots make it so I want to fiddle with every last bit of the character. Trying to make him/her exactly the way I see in my head. Mixing and matching skills in a perhaps not very practical way but in a way that is too awesome (and too concept-heavy) to pass up on!
Not too many games are truly great (and most games go toward very limited customization nowadays). But I rather liked the character customization in the game Arcanum. (because not only was there a plethora of options there was also a trade-off because of a limited amount of upgrades. Some games have an interesting mechanic but in the end you max out nearly all options anyway)
Not too many games are truly great (and most games go toward very limited customization nowadays). But I rather liked the character customization in the game Arcanum. (because not only was there a plethora of options there was also a trade-off because of a limited amount of upgrades. Some games have an interesting mechanic but in the end you max out nearly all options anyway)
Have you heard of the saying "lazy developers = happy gamers"? Pretty much the developers are too lazy to give the main characters any personality our something that they allow the player to do it themselves. Customization gives a lot of replay value.
I like the disgaea approach, where you CAN play as the main characters introduced to you throughout the story, or you can choose to play with generic classes, or a mix of both. I think thats how it should be done, as its the perfect mix of static storytelling mixed with free customization.
Necrile
I like the disgaea approach, where you CAN play as the main characters introduced to you throughout the story, or you can choose to play with generic classes, or a mix of both. I think thats how it should be done, as its the perfect mix of static storytelling mixed with free customization.
Most tactics games do this. For jRPGs (not SRPGs), though, I've only seen it done in The Last Remnant... and customization was really only done for the unique characters iirc. They'd ask you for certain materials to upgrade their gear, and which classes you wanted them to evolve into. Note that it was a (hella sexy) turn-based battle system where you eventually had... I think you had five squads of five units each.
I have not much interest in prescripted storylines whatsoever - Moreoften than not, it forces me to act completely against my intentions, which pretty much kills immersion.
It depends on my mood. I do love characters I get to fully make myself. My favorite kinds of RPGs are the kinds with characters that have a story, but aren't locked into any one job or class. Something like Final Fantasy V or Final Fantasy Tactics.
It depends, sometimes heavy customization means the story gets shoveled ( seems shallow ), like you create your own character but he/she never talks, has no general characteristics besides looks and statistics but I guess you can imagine his character or what he/she's like e.t.c still sometimes its more refreshing to have a character with character, you can still fully customize him or her e.t.c and the plot is non-linear meaning you choose the path you take.
I'm one who likes good story's, game stories, linear ones seem best for maybe movies but a good RPG game story is like a slice of life, its a bit tricky since I like character customization too, its like the two cant go hand in hand ( near limitless customization with an intresting and full detailed non-linear plot ) if so I think that would be the ultimate rpg. scratch that ultimate game....IMO
I'm one who likes good story's, game stories, linear ones seem best for maybe movies but a good RPG game story is like a slice of life, its a bit tricky since I like character customization too, its like the two cant go hand in hand ( near limitless customization with an intresting and full detailed non-linear plot ) if so I think that would be the ultimate rpg. scratch that ultimate game....IMO
You know, for me, it heavily depends.
Personally, RPGs with fully customizable characters have an even more rigid storyline that those where we play an actual defined character. Take aforementioned Fable 3, for instance. Even in making the archetypical good vs bad decisions, the outcome in the end is generally the same minus one or two differences in score or status.
For immersion purposes, the customized character can get lost. For, not only does a player infuse it with the skills, abilities, and appearance he chooses but more often than not, in doing this, the player tends to inject his or her own motivations into the character. This can cause question and resistance to the game's storyline. A sort of "why would I do that" mentality while in a game with a set character, if the game's writer is good, this should not happen. At least not unless an unusual character behavior leads to something meaningful. Perhaps this is why fully customizeable games tend to have a different type of story than their counterparts.
As for me, for RPGs, I prefer solid story and character developement. Therefore, I would like my main character to be told to me, as if I were reading a book. Even in games with fantastic storylines AND customization (Final Fantasy Tactics for PSX) the customization is limited to skills and abilities in combat only. My character's appearance, drive, and alignment remain relatively unchanged.
Personally, RPGs with fully customizable characters have an even more rigid storyline that those where we play an actual defined character. Take aforementioned Fable 3, for instance. Even in making the archetypical good vs bad decisions, the outcome in the end is generally the same minus one or two differences in score or status.
For immersion purposes, the customized character can get lost. For, not only does a player infuse it with the skills, abilities, and appearance he chooses but more often than not, in doing this, the player tends to inject his or her own motivations into the character. This can cause question and resistance to the game's storyline. A sort of "why would I do that" mentality while in a game with a set character, if the game's writer is good, this should not happen. At least not unless an unusual character behavior leads to something meaningful. Perhaps this is why fully customizeable games tend to have a different type of story than their counterparts.
As for me, for RPGs, I prefer solid story and character developement. Therefore, I would like my main character to be told to me, as if I were reading a book. Even in games with fantastic storylines AND customization (Final Fantasy Tactics for PSX) the customization is limited to skills and abilities in combat only. My character's appearance, drive, and alignment remain relatively unchanged.
Good view Atmaweapon, I was thinking something similar a few days ago that caused me to create this topic in the first place, I feel like a good well defined story and full customization don't really mix well as you said the player almost always has his/her own intentions that with a defined story are hard to implement as a designer as well as the player having a different envision of the way things should be set for his/her character.
it gets very complex to make detailed story paths in an anticipation to what the player might choose, either way there will always be someone who disagrees and sees their character in a different light and to implement all of this yourself is near impossible or will take a very long time and a dedicated writer who can sense all possible paths of a situation and link them into a detailed plot. This is hard at least for an amateur game developer to make.
I'm still thinking about this deeply since I intend to make a long game its important to know what people prefer to play as also what makes an rpg character an rpg character, is it the roles we chose or is it the roles we play as ( what gives them their character? ) Its a bit contradictory...
it gets very complex to make detailed story paths in an anticipation to what the player might choose, either way there will always be someone who disagrees and sees their character in a different light and to implement all of this yourself is near impossible or will take a very long time and a dedicated writer who can sense all possible paths of a situation and link them into a detailed plot. This is hard at least for an amateur game developer to make.
I'm still thinking about this deeply since I intend to make a long game its important to know what people prefer to play as also what makes an rpg character an rpg character, is it the roles we chose or is it the roles we play as ( what gives them their character? ) Its a bit contradictory...
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