JAKE'S PARTY SWITCH TUTORIAL

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Erynden
Gamers don't die, they respawn.
1702
Now, I'll be honest,I don't know if someone has already thought up of this ide and I have no idea where to put this tutorial so I put it here and if this is the wrong place, I am sorry. Ok, let's begin!

One other thing, I'll be using RM2k while make this tutorial.

Step One - The Item
Go to the Database, click on Items tab in the database, and create switch item of the name of your character you are using. In this case, I'll be using the character name, "Alex". Oh, be sure to number of uses to limitless and available at both field and battle.

Step Two - The Switch
Now, while staying in the item place click the "..." and create a switch and name it "Alex Joins/Leaves". Personally, I would name it like that or similiar so you won't get too confused.

Step Three - The Common Event
Ok, you're finished with the item so now go over to the common event tab and name it "Alex", make sure it is parallel process, and the condition switch is "Alex Joins/Leaves", you've made earlier.

Step Four - The Choices
Now, within the common event, first create a variable and call it "Party Size". Next create a message, "Add/Remove Alex?" and create a show choice with the follow options: Add, Remove, and Cancel.

Step Five - The Add Choice
Now, first thing is we'll go into the "Add" part of the choices and we'll create a "Fork Condition"(make sure the "Add ELSE Case" is checked!) to check and see if Alexander is already in the party. If he already is, make a message saying he is. If he isn't that is where the "Party Size" variable comes into play.

Make another Fork Condition within(make sure the "Add ELSE Case" is checked!) "ELSE Case" and select the variable "Party Size" and set the number to 4. Now either choose "Same" or "Above", but I personally would choose Above to be on the safe side.

Create a message saying, "The party is full!" and after that message make the switch "Alex Joins/Leaves" turn off. Now, we move onto the "Party Size" ELSE Case!

In the "Else Case", make a message saying that Alex has join, go to change party and add member Alex, and turn off the switch once again.

Step Six - Remove Choice
Now, we go back to a Fork Condition and this time we'll condition to see if Alex is even in the party. If he is, go to change party, remove member Alex, and turn off the switch.

Go to the Else case and put a message stating he wasn't in the party and turn off the switch.

Step Seven - The Cancel Choice
Now, this is the simple part ever. Just turn off the switch. ;D

=============================================================================

And we're done! There is a down side to this, it doesn't seem to be working in Battles, but works just fine works just fine on the fields. Now, knowing how flexable this tutorial can be, I won't be asking for credit, but please don't claim this as your own as I spent lots of time trying to figure out a way to switch members in and out.

Another thing, if there is a flaw in my tutorial can you please point them out so I can correct them. I'll admit, this isn't the most perfect tutorial but I think it'll do.


~Jakester


Hmm, this is quite similar to my party changing thing in my game except some things are missing that you don't seem to have. Why haven't you submitted this into the tutorials page? If your unsure how, just click on articles up the top and then click on submit article. Change the thing to rpg 2000/2003 tutorials and then just add all this into the description.
Erynden
Gamers don't die, they respawn.
1702
I tried, but the tutorial never shows up. :-\

And what am I missing? ;D
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
I don't recall seeing an article of yours in the admin queue. If it was, it was possibly denied for a reason.

I am probably going to lock this at some point because we have an articles system for a reason.
author=Jakester link=topic=797.msg10567#msg10567 date=1205652860
And what am I missing? ;D

Nothing really. Mine just has a few more switches and a couple more events than yours. But it's still cool though, as we both like the easyness of designing such a simple party system. :D
Erynden
Gamers don't die, they respawn.
1702
@WIP
Yeah, sorry. Didn't really explore the "Articles" so I didn't know at first that's where the tutorials would be.

@demondestiny
Right on! xD ... Though, does your party system work within the battle cause that's the part I'm trying to look into and make that work. I know for a fact I did it somehow, but it's been so long since... :-\
In my game i am using a custom battle system where you actually attack while walking around. Similar to legend of zelda. So yeah, mine works fine on the field. I will have a look into it and see if i can find out what is wrong.
I'd just use a evented party switch map. Of course, it isn't in RM2k because of it's low key support.
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