THE SCREENSHOT TOPIC RETURNS
Posts
many of these never get/going completed/to be projects
Could you tell me which project among the screens I've posted you're talking about? Because they are all at different production stages so I'd be interesting why which project won't probably see the light of day and why.
I took a break from my other games to work on this:
With my brother. I hope to flesh it out and create a nice RTS system out of it.
(The game profile, once accepted, which it WILL, says 'custom' but is indeed made with XNA).
With my brother. I hope to flesh it out and create a nice RTS system out of it.
(The game profile, once accepted, which it WILL, says 'custom' but is indeed made with XNA).
Daaamn Radnen, that's so awesome. <3
many of these never get/going completed/to be projectsRight, but that's one of the things this topic is for. If you plan to really complete a game, you open a gamepage for it.
@Radnen: is that from Age Of Empires?
author=Deacon Batista
@Radnen: is that from Age Of Empires?
Inspired by AOEII. However, I'm coding everything and my brother is making the 3D models. We're using XNA to make the game.
author=Creationmany of these never get/going completed/to be projectswhich project
Well played, sir! Which not?
@Benos: You really need to improve that map, it looks more like someone's backyard rather than an arena; here are a few tips: Get rid of the grass or at least make it so only a very thin strip of it is visible, use a stone platform or something else to delimit the fighting area, add some flags there somewhere, and make the stair one tile wider so to not break the symmetry of the screen… Good luck.
@Creation: Wow! Those guys at Orinomancie never stop to impress. Those screens are awesome! And all of them have a very solid visual style so I really don't have anything to criticize them. However, I'd like to know a little bit more of these projects. Next time why don't you add a small synopsis about each one?
@Radnen: Now that's a nice surprise! I never thought I'd see screens of a RTS game around here. =) ...So far it looks decent, I like the 3D models but the textures not so much, they look too grainy and/or with artifacts, but I hope that gets fixed along the way. Best of lucks to you and your brother with this!
@Kentona: Not bad, the mix of graphics clash a little but I guess that's common in these games... Mhh- there is a weird looking block with half an interrogation sign on it. Shouldn't it be either the eyes or the sign? Also, the unfortunate way in which letters “r†“o†and “d†are colored and aligned kind of stands out.
@Creation: Wow! Those guys at Orinomancie never stop to impress. Those screens are awesome! And all of them have a very solid visual style so I really don't have anything to criticize them. However, I'd like to know a little bit more of these projects. Next time why don't you add a small synopsis about each one?
@Radnen: Now that's a nice surprise! I never thought I'd see screens of a RTS game around here. =) ...So far it looks decent, I like the 3D models but the textures not so much, they look too grainy and/or with artifacts, but I hope that gets fixed along the way. Best of lucks to you and your brother with this!
@Kentona: Not bad, the mix of graphics clash a little but I guess that's common in these games... Mhh- there is a weird looking block with half an interrogation sign on it. Shouldn't it be either the eyes or the sign? Also, the unfortunate way in which letters “r†“o†and “d†are colored and aligned kind of stands out.
author=alterego
@Benos:You really need to improve that map, it looks more like someone's backyard rather than an arena; here are a few tips: Get rid of the grass or at least make it so only a very thin strip of it is visible, use a stone platform or something else to delimit the fighting area, add some flags there somewhere, and make the stair one tile wider so to not break the symmetry of the screen… Good luck.
Thanks, I'm making a platform for arena, so it's not big or small, and redo some events, so they can face another. Need to redo railings for the arena viewers.
YDS, I love that little sprite in the load screen :D The screen itself looks nice, too. He's almost like a little anime Guybrush Threepwood!
This is something I've been tinkering with recently; fonts were Diablo-inspired:
This is something I've been tinkering with recently; fonts were Diablo-inspired:
Not really a screenshot, but with the fog effects applied (the ruins area) I can't really screen cap it for critique.
I know I need to tone down how dark it is.
Wow, the lighting effects are pretty impressive! If you want to brighten the image, maybe make the lights themselves brighter but leave the dark overtone. I could see fine, personally, but it was a little dark.
I just want to chip in that it's cool to see this thread come back, and even more so that everyone is behaving and still making, if nothing else, cool looking stuff.
Hopefully I'll be able to contribute soon.
Hopefully I'll be able to contribute soon.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@SorceressKyrsty:
I'd make the fog move about a fifth as fast as you have it moving now. Maybe even slower. Maybe even stationary.
Also, the blue area at the beginning is the main part that's way too dark - the green area that you spend most of the video in is actually mostly okay... well, okay, no it's not really, the floors are fine but you can't really see the walls.
I feel like the background should be something other than jet black. Like it should at least have the standard border around the edges of it.
I also think the three-tile platforms floating in mid-blackness with crystals on them look really weird. What is that black supposed to be anyway? I assumed it was the area behind the walls like in most games, but there's no actual wall on the north side of most of the platforms... is it outer space or something?
I'd make the fog move about a fifth as fast as you have it moving now. Maybe even slower. Maybe even stationary.
Also, the blue area at the beginning is the main part that's way too dark - the green area that you spend most of the video in is actually mostly okay... well, okay, no it's not really, the floors are fine but you can't really see the walls.
I feel like the background should be something other than jet black. Like it should at least have the standard border around the edges of it.
I also think the three-tile platforms floating in mid-blackness with crystals on them look really weird. What is that black supposed to be anyway? I assumed it was the area behind the walls like in most games, but there's no actual wall on the north side of most of the platforms... is it outer space or something?
super rad
weird horror adventure with the saddest story I ever wrote ;__;
author=Felix20Do you work on a cross-platform rpg?
Looks great Radnen, have fun coding
I'll just be doing lots of this: