ITEM ADDICTION? (RMVX)

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I want my game to have a healing item that restores an ally's health, but increases dependency so that an addicted character will suffer an overall reduction in HP if they don't use one of these items every once in a while. If the character doesn't take it for a long period of time, dependency should gradually reduce.

Is there a script for this? Any way to event it?
Pages: 1