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What music in video games do you think best sets the atmosphere of the game?
This isn't at all about how "Good" the music is, but how much it sets the atmosphere.

For example, the bgm in Donkey Kong (the arcade game) consists of five notes played over and over and over. Not very good music, but it does give the game a certain mood it wouldn't have without music.
I find that sometimes, very minimal music sets the mood really well

Some music I think sets the atmosphere very well:
Snowy Mountain from Jak & Daxter
In the Darkness from Super Paper Mario

What music do you think is good at setting the mood?
I think, in the end, what determines how good music is in a videogame is based on how well it couples the scenery. Dark, mysterious or spooky maps work well with little to no music and really help to bring out the ambiance of the area. If you're tiptoeing through a moldy hospital hallway with no light other than from the windows and your flashlight, the sound of a breeze blowing through the halls along with some unexpected clanking or footsteps coming from the distance would do a lot better to enhance the game's atmosphere. If you're in a bright cartoon platformer stomping down on your enemies, then some bright and upbeat music would work well to add to the fun factor of the game's atmosphere. Of course there are exceptions, but most of the time, this usually creates the best effect in my opinion.
CyrusBlue nailed it. End of discussion.

Really, I mean I'm seeing far too many simple "reflection" topics here, where in a succinct paragraph can sum up everyones thoughts. You'll get a few people agreeing then it goes to something off topic.
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
Yeah, I don't know what to say, there isn't really a question or debate in the OP. You can ask and then answer your own questiion about atmospheric music, I guess.

If you want, I could start threads instead. Then you'd get no less than eight pages of screaming hatred by people of five or six different conflicting viewpoints before it went to something off-topic. That would be... an improvement?

Edit: I went ahead and did this.
I guess I should have been more specific in that I wanted to know what music you think sets the atmosphere of the game well.
I guess I should have been more specific in that I wanted to know what music you think sets the atmosphere of the game well.

I still think what Cyrus said still applies. The music depends on the game in question. Music, atmospheric or otherwise is context sensitive.

That's really the ultimate take-away. Otherwise we'd just be sitting here forever talking about examples in 'x and x' game.
@Radnen: Sorry if you feel this discussion is pointless
I just wanted to know what other people thought about the mood that the music gives to a game, and an example of the music they think does this well.

I' don't see why music being context sensitive means we shouldn't talk about the music we think works well and the music we think doesn't.
But maybe I'm the only one, if you don't want to discuss it than feel free to ignore this topic
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