MAKING ENEMIES APPEAR AT THE START OF A BATTLE
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O.K., if you've ever played Alter A.I.L.A. by Neok, then you know how he has the enemies "appear" at the start of each battle? Well I'm trying to do that in my game, but it's not working out as well.
It involves a "dummy" monster that's visible but has no graphic at the start of a battle while the other "real" monsters are invisible. After the real monsters appear, the dummy monster does a forced flee.
For a single-enemy battle, the events for the monster group read:
<>Show Hidden Monster: 1:
<>Show Battle Animation: Enemy Appear, 1: (Wait)
<>Force Flee: 2:Dummy Monster
For a two-enemy battle:
<>Show Hidden Monster: 1:
<>Show Battle Animation: Enemy Appear, 1: (Wait)
<>Show Hidden Monster: 2:
<>Show Battle Animation: Enemy Appear, 2: (Wait)
<>Force Flee: 3:Dummy Monster
And so on.
The problem is that, while it works perfectly fine during a test battle, it doesn't let the dummy monster do a forced flee when I encounter the monster in the actual game. Anyone know anything about this?
NEVER MIND, figured it out.....
It involves a "dummy" monster that's visible but has no graphic at the start of a battle while the other "real" monsters are invisible. After the real monsters appear, the dummy monster does a forced flee.
For a single-enemy battle, the events for the monster group read:
<>Show Hidden Monster: 1:
<>Show Battle Animation: Enemy Appear, 1: (Wait)
<>Force Flee: 2:Dummy Monster
For a two-enemy battle:
<>Show Hidden Monster: 1:
<>Show Battle Animation: Enemy Appear, 1: (Wait)
<>Show Hidden Monster: 2:
<>Show Battle Animation: Enemy Appear, 2: (Wait)
<>Force Flee: 3:Dummy Monster
And so on.
The problem is that, while it works perfectly fine during a test battle, it doesn't let the dummy monster do a forced flee when I encounter the monster in the actual game. Anyone know anything about this?
NEVER MIND, figured it out.....
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1