REVIEW SCORING: STANDARDIZATION, PROFESSIONALISM, ETC.

Posts

author=Sailerius
@kentona: I'm still in favor of removing stars and replacing them wholesale with thumbs up/thumbs down, representing whether or not you would recommend the game. There was a lot of momentum and support for this idea.
There has been a lot of support against this idea as well!

For ranking purposes, an average star score is a much fairer system than a Thumbs up/down, as an average score is less influenced by popularity. (as Max has pointed out, we have plenty of metrics measuring popularity already).
Adon237
if i had an allowance, i would give it to rmn
1743
Alphanumerical. HELLO? WHY ARE YOU ALL IGNORING THIS?
lol.
I would keep the stars. Just make different reviewing "rules."
thats just replacing numbers with letters.
Adon237
if i had an allowance, i would give it to rmn
1743
No, it's combining them.
Like grading a paper.
98% A+
or
42% F
You are wrong :P
Maybe I mean like a grading system, unless you people in Canada do something else.
(Probably 1-5)
Ark
Wario's-a number one!
1770
author=Adon237
No, it's combining them.
Like grading a paper.
98% A+
or
42% F
You are wrong :P
Maybe I mean like a grading system, unless you people in Canada do something else.
(Probably 1-5)


Maybe you should go to RRR.
Max McGee
with sorrow down past the fence
9159
author=kentona
author=Sailerius
@kentona: I'm still in favor of removing stars and replacing them wholesale with thumbs up/thumbs down, representing whether or not you would recommend the game. There was a lot of momentum and support for this idea.
There has been a lot of support against this idea as well!

For ranking purposes, an average star score is a much fairer system than a Thumbs up/down, as an average score is less influenced by popularity. (as Max has pointed out, we have plenty of metrics measuring popularity already).


Also, I just don't see how extreme loss of granularity is a good thing? The distinction between great and good is really important, as is the distinction between bad and terrible. Most important, though, is the idea that a game can be average. Why reduce things to a boolean?

From most granular to least granular, the possible metrics I can think of are:

* Qualitative (i.e. textual review only)
* "Alphanumeric", i.e. a grade from F to A+. I think this does actually have some merits, because the connotation of assigning a game a FAILING grade is extremely obvious, and might be easier to get people to agree to, unlike what a '1 Star' review means. Then again, maybe not.
* Rating out of 5 Stars. What we have now.
* Boolean. Thumbs Up/Thumbs Down. By far the least granularity....someone HATING a game or LOVING it has no more weight than someone 'liking' or 'disliking' it.

I haven't included things we haven't considered because they'd be mostly arbitraty cosmetic changes, like having a score out of 100.
boo to thumbs up/down, pass fail, 1-10 with decimals, etc. x/5 stars works fine.
Sailerius
did someone say angels
3214
author=Max McGee
author=kentona
author=Sailerius
@kentona: I'm still in favor of removing stars and replacing them wholesale with thumbs up/thumbs down, representing whether or not you would recommend the game. There was a lot of momentum and support for this idea.
There has been a lot of support against this idea as well!

For ranking purposes, an average star score is a much fairer system than a Thumbs up/down, as an average score is less influenced by popularity. (as Max has pointed out, we have plenty of metrics measuring popularity already).
Also, I just don't see how extreme loss of granularity is a good thing? The distinction between great and good is really important, as is the distinction between bad and terrible. Most important, though, is the idea that a game can be average. Why reduce things to a boolean?

From most granular to least granular, the possible metrics I can think of are:

* Qualitative (i.e. textual review only)
* "Alphanumeric", i.e. a grade from F to A+. I think this does actually have some merits, because the connotation of assigning a game a FAILING grade is extremely obvious, and might be easier to get people to agree to, unlike what a '1 Star' review means. Then again, maybe not.
* Rating out of 5 Stars. What we have now.
* Boolean. Thumbs Up/Thumbs Down. By far the least granularity....someone HATING a game or LOVING it has no more weight than someone 'liking' or 'disliking' it.

I haven't included things we haven't considered because they'd be mostly arbitraty cosmetic changes, like having a score out of 100.
I would personally support a purely qualitative system so that readers are forced to read the reviews instead of just scanning the bottom line.

EDIT: The point of thumbs up/down isn't to say whether you love or hate the game, it's to say whether or not you would recommend it. Ciel said it best:

author=Ciel
mediocrity is not really a problem because like i said it all comes down to whether you are willing to recommend that others play the game or not. they will either play it or not play it. your reputation as a reviewer is at stake! the point of a review is ultimately to tell people if they should invest (time, money) in the game or not. you can't really say 'well i kind of think you should play it but then again you shouldn't 5/10', a reviewer who does that has rendered himself completely useless to everyone. you will eventually have to bite the bullet and tell people if you can recommend it or not. caveats can be expressed in the written portion (which people should be reading) and were never effectively communicated by any form of numerical system anyway.
Adon237
if i had an allowance, i would give it to rmn
1743
author=Ark
author=Adon237
No, it's combining them.
Like grading a paper.
98% A+
or
42% F
You are wrong :P
Maybe I mean like a grading system, unless you people in Canada do something else.
(Probably 1-5)
Maybe you should go to RRR.
And why is that? Maybe you should go to RRR. :| I like it here.

author=Max McGee
* "Alphanumeric", i.e. a grade from F to A+. I think this does actually have some merits, because the connotation of assigning a game a FAILING grade is extremely obvious, and might be easier to get people to agree to, unlike what a '1 Star' review means. Then again, maybe not.
So it is in consideration now? And actually all text review sounds nice, people would actually figure out what people liked about the game and stuff.
author=Space_Monkey
boo to thumbs up/down, pass fail, 1-10 with decimals, etc. x/5 stars works fine.

x/5 stars is not going anywhere.

Also, we can't force anyone to do anything. If you think removing a score "forces" anyone to read the review, you are wrong. It's just as likely for them to ignore it completely.
author=kentona
Also, we can't force anyone to do anything. If you think removing a score "forces" anyone to read the review, you are wrong. It's just as likely for them to ignore it completely.


So we void the people who just look at the star rating? sounds good to me!
I don't understand what you are trying to say there. We nullify people who just look at the star rating...?

You guys have to understand the differences between reviews here and the purposes they serve compared to those on IGN or in a magazine.

Those reviews do have an ultimate aim of recommending (or not) a game, however people often go there with a game in mind and would be going there to get their opinion before purchasing that game (or maybe to validate their own opinions of the game).

We don't have the benefit of marketing promoting our games outside our sphere of influence. People don't come here with "Hey, I'm interested in Final Fantasy: Awakening of the Warrior, I wonder what the reviews on RMN have to say about it".

The granularity, fairness, and ranking possible with a rated score (say, x/5 stars) fits with what we offer, what we are trying to achieve and minimizes the negative effects of our small sample size.

Max McGee
with sorrow down past the fence
9159
So it is in consideration now? And actually all text review sounds nice, people would actually figure out what people liked about the game and stuff.

Adon:

Please do not assume that I have any decision making authority at all here, just because of my epic Makerscore. I have even less than the average non-staff user.

You guys have to understand the differences between reviews here and the purposes they serve compared to those on IGN or in a magazine.

Those reviews do have an ultimate aim of recommending (or not) a game, however people often go there with a game in mind and would be going there to get their opinion before purchasing that game (or maybe to validate their own opinions of the game).

We don't have the benefit of marketing promoting our games outside our sphere of influence. People don't come here with "Hey, I'm interested in Final Fantasy: Awakening of the Warrior, I wonder what the reviews on RMN have to say about it".

I understand and agree with all of this.

The granularity, fairness, and ranking possible with a rated score (say, x/5 stars) fits with what we offer, what we are trying to achieve and minimizes the negative effects of our small sample size.

I ask you...respectfully...to offer some supporting statements for this contention. Because while I have no problem with the 1-5 Star rating system and I'm not attacking it, this does seem like a statement that ought to be supported. In other words: how and why is this true? How does the rated score, specifically x/5 stars, fit with what we ovffer and what we are trying to achieve, and how does it minimize the negative effects of our small sample size? That seems important.
We offer free unknown RPG games. A granular rating system can aid in searching for games. While x/5 stars is rather arbitrary, it is what was implemented here at RMN. So I can't say specifically why x/5 stars is good, but a rated score of any kind is good.

Since we do have a small sample size for reviews and scores, an average score is a more accurate representation of a game's quality, especially relative to other games on RMN. Whereas a thumbs up/down system would heavily favour popular games, regardless of their quality. A single review with a rating has more merit and worth than 2 thumbs up, 1 thumb down (in my opinion).
What I meant was: reviews becoming no use to people who just look at the score. Like so what if they're going to ignore the review completely, they weren't willing to listen to the actual opinion in the first place. Idk it was just a dumb half serious remark. There's just a huge problem with some developers and players focusing on a review's score rather than addressing the written points. Yeah its okay at face value when some lurker just wants to know if a game is recommended enough to download. But there's always confusion with the avg ratings and games getting higher on the charts because it has more 5 star reviews than others.

If you just had the thumbs up/thumbs down thing there'd be less bullshit.
Thumbs up/down is more a reflection on popularity (and longevity) than quality, though. And this is more apparent on small sample sizes. I mean, lets say Hero's Realm has 432 thumbs up, and 215 thumbs down. But Generica has 8 thumbs up and 4 thumbs down. What does that tell an end user? To me it just tells me that HR is more popular than Generica. But I can already tell that by looking at the download count.

I fear that a thumbs up/down system will end up pushing more games into obscurity.
Yeah that is a good point. But given that reviewing and downloading aren't the same process and the review rate is pretty pathetic, the popularity issue seems of little problem compared to what the 5 star review system does. You can still take 8 good reviews and 4 neg reviews as "Hey of the people who actually played it, it's a good game by most." if you look at the avg 5 star rating though you just get this mixed "Well someone really liked my game but someone thought my game was okay 2 people hated it, some other person REALLY hated it...etc." all at face value.

idk please cast a magic spell that solves everything
Max McGee
with sorrow down past the fence
9159
If you just had the thumbs up/thumbs down thing there'd be less bullshit.


I feel like there'd be exponentially more bullshit. Because at that point it's LITERALLY JUST a popularity contest.

I don't actually think the review system needs to be changed, I just think that the agreement between review text and review score need to be more carefully monitored, with an agreed upon understanding of what every score means, and with every score accurately reflecting the text of the review it is associated with.

That is my only concern here.
Adon237
if i had an allowance, i would give it to rmn
1743
Max, I though you were part of the staff.
But, of course, if I actually paid attention, I would realize by the color of your name that you aren't. (You should be, but...)
So what is the 'final' decision, or do we have to wait for RMN4 to find out?
Sailerius
did someone say angels
3214
author=Max McGee
If you just had the thumbs up/thumbs down thing there'd be less bullshit.
I feel like there'd be exponentially more bullshit. Because at that point it's LITERALLY JUST a popularity contest.

How so? You still have to write a review to explain why you recommend or don't recommend the game and people can still comment on your reviews. I assume reviews that are just shamelessly upvoting a game wouldn't be approved.