DID YOU WANT TO MAKE AN RPG/GAME? BE HONEST!

Posts

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Now that I think about it, I guess the first "game" I made was actually a visual novel that was a Final Fantasy 6 fan work. You started with Locke and had to collect the other 13 characters around the world and then confront the ghost of Kefka.

It was not made in any programming language or game design software, but rather entirely in Hyperstudio. Hyperstudio was slideshow presentation software, very similar to Powerpoint, but with a few more options to let you make your presentations more interactive - you could add buttons (visible or invisible) to slides that skipped directly to other slides, hid or showed images and text on the current slide, or played sounds. You could also add music to your slideshow. Hyperstudio was definitely not designed to make games but that sure didn't stop me from making a 30 minute long visual novel adventure game. All the school computers had Hyperstudio so I started distributing it to other students via floppy disk. This was in middle school, and Windows 95 had just come out and RPG Maker didn't exist yet (at least not in English), so it was pretty impressive at the time.

So yeah. I think I can safely say that even before I knew about RPG Maker, I had it in my blood.
Nightowl
Remember when I actually used to make games? Me neither.
1577
Before RPG Maker, I used Game Maker but I barely knew how to use it. Later, my brother told me about something called "RPG Maker" which I wanted to try because previously my attempts to make a RPG in Game Maker failed.

When I had finished installing it, holee shit, it was awesome. I tried RPG Maker XP trial which I found cool but soon I noticed 2000, which fitted my retro tastes and eventually I moved onto 2k, and then later 2k3 which I am using actively now.

I do still have RPG Maker XP, I did buy it but all I do anymore with it is testing various scripts
harmonic
It's like toothpicks against a tank
4142
As a young lad, I held onto my rabid fandboyism of FF4/5/6 and Chrono Trigger and fooled myself into thinking I could make something 1% as good, then I found rpgmaker2000/2003 pooped out Legacies of Dondoran.

Now I wish I'd learned an actual programming language, but my experience with 2k, 2k3, and VX has been quite rewarding.
^ You could probably make a living off composing music alone anyway. You just need the right opportunity to break out, or at least someone willing to pay for a quality original soundtrack to their project.
harmonic
It's like toothpicks against a tank
4142
Thanks! :D Actually that's already happened. Not with games but with commercial jingles.
slash
APATHY IS FOR COWARDS
4158
author=LockeZ
So yeah. I think I can safely say that even before I knew about RPG Maker, I had it in my blood.

I was drawing my own Sonic 2 levels in when I was 4 years old. Suck it, nerds. (They were really bad levels)

We had Hyperstudio too, I remember playing around with it and thinking it was the coolest thing ever. Never actually used it though but playing with the buttons was fun.
author=harmonic
Thanks! :D Actually that's already happened. Not with games but with commercial jingles.
That and you compose for your own games :D
Adon237
if i had an allowance, i would give it to rmn
1743
Stonesearch is being overhauled.
Anyways, since I remember Final Fantasy 9(My first game ever.), when I was like 6, I always wanted to make an awesome game like that. But now I know, I am just an ordinary RM'er, and Respiratory Therapy is the way to go.
author=harmonic
Thanks! :D Actually that's already happened. Not with games but with commercial jingles.

Pics (links, rather) or GTFO!
Despite
When the going gets tough, go fuck yourself.
1340
When I was around the age of 11 or was it 12 (fuck it) I googled something along the lines of "rpg games" and somehow wound up on an rpg 2k2 don miguel site. Stoked beyond belief that I would become the next square(soft) I went on to make the most broken piece of shit game that sported about 20 minutes of gameplay. A few days after I realized how much better it is to surf for porn instead so rpg making died for me. When rpg XP came out I somehow got wind of it, got my hands on it, and quit after 5 minutes.

Then in the year 2k9 Despite journeyed forth into rpgVX and a line of nevertobefinshed games were sent to neverever land.

I still hope to someday complete a jrpg of some sort but hey, I wouldn't hold my breath.
harmonic
It's like toothpicks against a tank
4142
author=Dyhalto
author=harmonic
Thanks! :D Actually that's already happened. Not with games but with commercial jingles.
Pics (links, rather) or GTFO!


www.liveon.com

Not sure if any of it's up yet. The site's still in beta for another few weeks.
I went to the net originally LOOKING for a program to help me make RPG games - and at the time I found the original RPG Maker 95! Imagine how relieved I was when 2000 turned up!
Ocean
Resident foodmonster
11991
As far as I remember, I had an interest in game making. Specifically RPGs. You see, a lot of my early gaming days was with FF1, Ultima 5, and other RPGs. While I could play the occasional action game or platformer, they never really stuck out to me like RPGs did. I started with a Commodore 64 and ended up making like text based RPG types of deals. Nothing complex at all. I had all these sketches and notes around... and in fact I still do sketches and notes. I like to plan my games on paper first before I go to RPG Maker.

The SNES/PS1 era of RPGs is my personal favorite, though there are some newer RPGs I like such as Bastion. These gave me a lot of inspiration. I try to take what I like from games and see why I like it rather than just take it for the sake of it. But honestly... I tend to prefer making games to playing them for the most part. My standards are a bit too high to deal with 60+ hour filler RPGs now.

In Middle school I'd use the starcraft editor to try to make RPGs in it. You gained 3000 EXP! Upgrade your Marine to a Firebat! Or something silly like that. I actually wanted to make some huge FF fangame. I still have the document actually! But it's stupid and very much FF6/7. I guess your tastes and tolerance for cliches change with age.

In 2000 I was actually called by my brother saying he found a program to make RPGs. I was very interested in it and I went into that and tried some silly game at first to get used to it. It wasn't long but all RTP and stuff, so I could learn how the switches and other things in the game work. I got to really like it. I did some silly games for my friends but also wanted to try out some other games too. Trying out tactical RPGs (It's not like in the VX days where you can paste a script, you had to put actual effort into making a system), action systems and other things.

I used to want to be in the game industry, until I grew up and realized I don't. I still enjoy making games and I like continually trying to do better and improve or experiment. Honestly, I still prefer RM2k3 over RMVX. I don't like copy/pasting scripts and I'm not a good programmer. I like feeling that It's my work, not just assembling a bunch of other peoples works. WolfCoder, hurry up and finish RM20XX...
I've always wanted to make games since the day I could put pen to paper and pick up a controller in my hand. Not just RPGs, but all kinds of games. I've always been in love with the idea of telling a story through an engaging, interactive medium, of being able to play around inside the world of your own creation. It's something that I think is in every kid who ever made a let's-pretend game with their friends, in which woods became dark forests filled with lurking horrors and terrifying creatures, and they are the heroes swinging swords against them.

People who make games are just kids who forgot to grow up. We're just taking that endless creativity and sharing it with other people. When I discovered RPGmaker, it was after playing Yume Nikki for the first time, and how wow'd I was with the depth and the scope and the imagination of its strange dream-like universe. I realized I wanted to learn how to tell stories through that medium. So, I started watching pixel art tutorials and playing around with RPGmaker. I'm still working on my first game, and it's going to be a while before I feel competent enough to actually begin something actually worthwhile and ambitious, but I'm okay with that. It's like learning to walk for me.

There's also of course, the thrill of learning a new language. You have this tool now that you could never use before, like getting a new toy and pressing all the buttons. "What's this do? What's that do?" I'm having a fantastic time and I haven't even done anything yet. Looking forwards to telling more stories, because at the heart of it, that's what I love to do, and I want to do it in as many ways possible. Gaming is just a new language to tell them in.
author=DorianDawes
People who make games are just kids who forgot to grow up.

I disagree. Video games are a form of art. They can be as much a narrative as a movie or a novel.
The only thing holding them back from recognition as such is the abundance of uninspired trash, ranging from Madden NFL 2011 to sandbox gangsta-violence to the typical cool-unsociable-guys/hot-clothless-girls fluff.
author=Dyhalto
author=DorianDawes
People who make games are just kids who forgot to grow up.
I disagree. Video games are a form of art. They can be as much a narrative as a movie or a novel.
The only thing holding them back from recognition as such is the abundance of uninspired trash, ranging from Madden NFL 2011 to sandbox gangsta-violence to the typical cool-unsociable-guys/hot-clothless-girls fluff.

Thank you very much. Because if you say games are for kids who don't grow up then the same goes to artists, writers, etc. since we're trapped in our own dream world!
author=Archeia_Nessiah
author=Dyhalto
author=DorianDawes
People who make games are just kids who forgot to grow up.
I disagree. Video games are a form of art. They can be as much a narrative as a movie or a novel.
The only thing holding them back from recognition as such is the abundance of uninspired trash, ranging from Madden NFL 2011 to sandbox gangsta-violence to the typical cool-unsociable-guys/hot-clothless-girls fluff.
Thank you very much. Because if you say games are for kids who don't grow up then the same goes to artists, writers, etc. since we're trapped in our own dream world!


I believe it was C.S Lewis who said that artists are children who never grew up. This is what I was referring to. I do believe that art can be expressed through any medium dependent upon the artist and that nit-picking what is and is not art is a slippery slope that censors expression and is not a road I should wish to travel down.

If you'd read the rest of my post, you'd have seen that I was not saying video games were not art, but rather that they are another medium through which art can be expressed and that we are all children living inside world of our own creation.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Anything sounds smart when you attribute it to C. S. Lewis, appparently.

I'm pretty sure I stopped growing up in my mid teens and have been faking ever since.
Lockez, does anyone ever really grow up when you think about it? We're all just sad fucking children wearing adult's clothing, and wandering around lost, lonely, and scared until the day we die.
author=DorianDawes
Lockez, does anyone ever really grow up when you think about it? We're all just sad fucking children wearing adult's clothing, and wandering around lost, lonely, and scared until the day we die.


I suddenly remember this comic: