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Get it on Steam here!

Don't like Steam? Get it on itch.io here!

Purchase the soundtrack here!


Jimmy dreams of the most fantastic things. He dreams of big yellow fields of sunflowers. He dreams of living woodwinds and talking mice. He dreams of his mom. He dreams of his dad. He dreams of all the video games he's played with his uncle. He dreams of his brother standing beside him like a ten-foot giant.

Sometimes he has nightmares, too.

Jimmy's about to go on the adventure of his lifetime--and no one's going to know about it but him.


Jimmy and the Pulsating Mass is a full-length jRPG with an emphasis on long-term stat progression and exploration. Since Jimmy is an empathetic boy, he gains strength by imagining what it's like to be different monsters he comes across. In practice, the monsters act as different classes that Jimmy can switch between both outside of battle to overcome environmental obstacles and inside of battle to change his stats and give him new abilities. The classes can also be leveled up, giving Jimmy additional stats and allowing him to equip class skills that he otherwise would only have while swapped to that class.

Battles are random, but there's an indicator that appears above the player's head when they're about to be attacked. If the indicator is green, the player is a high enough level to avoid enemy encounters in that area with a touch of a button. This allows high level players to avoid encounters that are beneath them.

While random encounters will be simple, bosses are going to stretch the engine in interesting ways. Items will also be limited, so critical thinking is going to be a big part of each victory. If you die, though, you'll just lose some money and get teleported to the nearest safe spot.

There are going to be a number of other small systems that don't warrant going into detail here, but just to get a few common annoyances out of the way: save anywhere and auto-dash will be enabled.


It's been over four years, and Jimmy and the Pulsating Mass is officially out. It's been a long, long process, but I've grown a lot as a developer. I probably don't contribute enough to the community here, but RMN has been central to my growth, and I'm incredibly thankful for it. I hope this game shows, to a small degree, what the RPG Maker community is capable of producing.

While the graphics are inspired by Earthbound, the game is very different. There's still going to be humor in Jimmy and the Pulsating Mass, but that's more me than anything. It will also be charming, character-centric, heartfelt, thought-provoking, and, at times, horrifying. Since players will be exploring Jimmy's imagination, you can expect to run into the things he fears the most, so expect the tone to ratchet between cute and terrifying at the drop of a hat.



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Latest Blog

Kickstarter for New Game: Hymn to the Earless God

Hey, everyone! I've finally reached the point where I can share some details about my upcoming game. I don't know if I'm going to make a game page here since at this point I'm using Gamemaker, so it doesn't super feel in the spirit of RMN, but I definitely wanted to tell everyone about it, so here I am!



The game is called Hymn to the Earless God. It's about four different insectoid protagonists with four different stories who are all dealing with different struggles on a huge, unforgiving alien world.

It's basically got Chrono Trigger inspired enemy layouts/interactions, a Paladin's Quest/Lennus inspired world, and a bunch of other inspirations, like the Breath of Fire series, FFXish battles, SaGa Frontierish multiple main characters, etc, etc. You guys know I like to pull from that era, and I certainly did so here.

How about I just show you some stuff!

Here's the Kickstarter!

Here's the Steam Page if you want to wishlist this or try out the demo!

Here's the itch.io page!

Also, I just want to say that I got my start on rpgmaker.net, and I absolutely adore this place. Any success this game has is due in large part from the design lessons I learned here and the people who played and gave feedback on my early games. Keep making games, folks!
  • Completed
  • Commercial
  • Housekeeping
  • RPG Maker VX Ace
  • RPG
  • 03/13/2015 06:59 AM
  • 09/01/2023 02:34 PM
  • 08/07/2018
  • 582947
  • 142
  • 3073

Posts

Congrats on the feature! Very well deserved! I'll continue tackling away at this thing in my spare time.
Hello again Housekeeping! It's been a while since I last posted and I've been so busy, I haven't really kept track of Jimmy for a while. I look away for a year or two and you go and finish the whole thing and get it featured? Way to go! ^^
So I've just purchased Jimmy and I'm looking forward to giving it a go later. If it's anything like the demo I tried back in the day then I'm sure it'll prove worth every penny! I remember when you said it'd blow AVLRttTotS out of the water, so it's pretty exciting to see it finished.
Thanks for your hard work all these years.
Hey, thanks for stopping by! I hope you enjoy it!
I watched a friend stream part of this on twitch and the quality looks fantastic. Having already enjoyed A Very Long Rope to the Top of the Sky, I absolutely intend to purchase this game as Christmas gift for myself.
Oh, cool! It's always neat to see people who have played A Very Long Rope; Jimmy's certainly a big step up in quality, so have fun!
bought the game through itchio

is there anyway to access the terminal behind the laser on the spaceship before teleporting out of it?

edit: hadn't realized there was a discord and wiki, but read in the discord there are almost no missables so Thank You!

i can get pretty fixated on having perfect files
Yeah, no missables, but you won't be able to get back to that terminal for a long time, and it is possible to get it early game. I'm guessing you're already past that section, but one of your transformations could come in handy there.
Wow, looks like your game is a big success on Steam. Will try it out when I have the time :)
Yeah, it's doing alright! Hope you enjoy it!
Finally bought a copy, instead of waiting for a sale.

Tried to transfer my saves over.

It gets me a dead Jimmy... *shrugs*

Well, gonna replay, then. 'Cause those Demo saves are weird, even with the newest version of the demo. No Spider Web, and instead, Fingerless Gloves, etc.

FRESH experience!
Ah, yeah--there have been a LOT of under-the-hood changes since then, so I'm not surprised, but I did try to avoid that. Hope you enjoy!
author=Housekeeping
YOU'RE excited? I'M SWEATING BULLETS OVER HERE!

Seriously, this game is going to be so awesome; ya'll have no idea.

Yo I do like your game but I have a problem in the part of ewerchip dark dungeon and that is the boss dark demon I tried all kinds of way to beat him I used strong attacks to take him down nope,item weapons no,weak attacks nope.
Please give me some good advice on how to beat the boss that would make me happy:)
author=Mile667
author=Housekeeping
YOU'RE excited? I'M SWEATING BULLETS OVER HERE!

Seriously, this game is going to be so awesome; ya'll have no idea.
Yo I do like your game but I have a problem in the part of ewerchip dark dungeon and that is the boss dark demon I tried all kinds of way to beat him I used strong attacks to take him down nope,item weapons no,weak attacks nope.
Please give me some good advice on how to beat the boss that would make me happy:)


What level are you?
Dark Demon is one of the game's hardest bosses, so I wouldn't try him until your party is super tricked out. Having an interrupter that is very fast due to either Perpetual Motion Device or Rad Sneakers is very helpful, especially if they also have Psyche when you're in a pinch, and they can be an item slave as well. Helga with Doctor's Bag should be good for healing. Jimmy should mainly focus on damage, but you should swap him out for additional healing if you need it. There are also a lot of really good pieces of equipment in the Dark Dungeon, so getting those if you don't already have them is a big help.
author=Housekeeping
Dark Demon is one of the game's hardest bosses, so I wouldn't try him until your party is super tricked out. Having an interrupter that is very fast due to either Perpetual Motion Device or Rad Sneakers is very helpful, especially if they also have Psyche when you're in a pinch, and they can be an item slave as well. Helga with Doctor's Bag should be good for healing. Jimmy should mainly focus on damage, but you should swap him out for additional healing if you need it. There are also a lot of really good pieces of equipment in the Dark Dungeon, so getting those if you don't already have them is a big help.


beat him I used the combination of strong attacks,weak attacks,and items weapons such as super balls,super mecha balls and cherry bombs and I added and used the Phoenix ability of sacrifice to restore hp and mp of my other comrades(and left some of the last mp potions so that I can give to Jimmy when I resurrect him)and I also used lars ability of counter and I added and similar ability from pheonix to Jimmy and ones you know he is down for the count.
author=Housekeeping
Sweet! Congratulations!

Any way I finished your game and I must say it was very interesting experience

The Story is like this Jimmy is an magic dream world where he lives with his family and has to go with his brother Buck to get some honey and goes to the queen of bees to get some but when they come here the queen tells that some bandit punks started to give them trouble so they went and joined the gang and created havoc on them and when they return to the bee hive the bees have turned in to some weird zombie like monsters and from there a lot of crazy stuff happens and all the trouble is caused by the pulsating mass a mass of meat that devours universes and its up to Jimmy and the gang to stop it.

the gameplay is like this you have different worlds with different themes and it goes for being nice and colorful(to sometimes being nightmare feul)and it also has emphasis on exploration and you can find all kinds of stuff with in the worlds them selfs and plus you have jimmy who has ability to kill some bosses and take there forms and use there forms such as the blob monster that uses its slime to slowly harm or weaken enemise the flower monsters that can heal charaters,the bear form that is very strong as hell and etc.The rest is you have a team of characters you control and they fight enemies,level up,pick items,go places talk to npcs etc.

My final opinion is its very good rpg that ha smany wacky worlds with each own themes to explore,lots of visual horror,nice gameplay mechanics and a story that talks about the relationship of a family and there world adventures and them fighting the evils of the pulsating mass.

Your review made me realize that the game did not once call them ZomBEEs, even though they clearly were.
author=Varn
Your review made me realize that the game did not once call them ZomBEEs, even though they clearly were.

;)