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“A shadow looms over the small Kingdom of Nohrica and not even the Burgmarkian Royal Guard seems capable of dealing with all the turmoil threatening the once peaceful country.

There are a thousand stories coming from far away places about the Hackers, powerful mercenaries ready to face any challenge (... for a generous payment!).

It seems as good a time as any to test the veracity of those legends!”


※ Game Information ※

Ruin Hacker is a tactical role-playing game focused on party and equipment management and also treasure hunting.

Taking control of a band of adventurers, you must complete a number of quests to progress through the game. Instead of maps featuring large scale battles, every quest will challenge you to progress through different areas divided in smaller sections with the aim to complete each quest's objective.

Most weapons, armors and valuable items are randomized and obtainable by defeating enemies, finding treasures and as quest rewards. Consequently, all quest can be repeated and each area offers different branching paths.


※ Game Features ※

  • Assemble your party wisely and guide them to victory!

  • Master your skills to succeed in challenging tactical battles!

  • Several characters (classes) to recruit and train!

  • Randomized loot! Including treasures, weapons, armors and quest rewards.

  • Branching paths! Revisit previous cleared quests to fully explore each area.

  • Average Play Time: TBD


Latest Blog

A Year-End Progress Report!

Happy Holidays, y'all!

I haven't really made any progress report on here since forever! Normally, around this time, I would have liked to release a demo of sorts (as I generally plan to do when the game takes a lot longer to develop, as it's been the case!). Instead, I'm just pushing to complete the game and release it fully sometime during 2022 (something that shouldn't take "much" longer, I keep telling myself!), so in the meantime here's a small compilation of character and enemy designs plus some gameplay snippets for all those interested on seeing how things are going with Ruin Hacker!



CHARACTERS



From left to right, we have the Gladiator, the Battler, the Enchanter and the Vicar on their "new" incarnations! These four are actually the initial party, but the game will include some other familiar classes for those who might have played some of my previous projects (and some completely new as well!).



MONSTERS




Here's some small selection of enemies that I've been posting mainly on twitter. I think I got the full roster covered, although since working on this is probably what I like the most (unless I'm utterly uninspired, which happens often!) I might include some new extra ones to fill some free slots.

GAMEPLAY


Here's some gameplay "footage" to get some better idea of how the game works (or, well, some parts of it!) There's still some work to do, particularly regarding balancing and story presentation (what little there is... as you might have guessed, this ain't a narrative heavy game either!).







Thanks a lot for reading this far! Hopefully it was time well spent! Also... apologies for my lack of skill at presenting my own stuff, I'll promise to try better next time! ^^U


Special and HUGE THANK YOUs to all of you who have been supporting the project in here and/or elsewhere. You guys really keep me going! XXX
  • Production
  • kainworks
  • Sim RPG Maker 95
  • Tactics RPG
  • 06/03/2021 09:11 AM
  • 12/30/2021 12:43 PM
  • N/A
  • 6456
  • 8
  • 0

Posts

Pages: 1
Nice! xD
Finally, I am not alone.
Thanks, Dyhalto! xD
Now that the SRPG95 legend himself has spoken, I shall not falter! xD
UPRC
Exciting, but ultimately pointless.
7376
What a pleasant surprise! Always love to see SRPG95 games pop up!
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5514
NEW KAINWORKS GAAAAAME :o And a strategy RPG at that! <3
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9490
This looks like something I defo want to try. Subbed.
Oh! Thanks a lot guys!

author=UPRC
What a pleasant surprise! Always love to see SRPG95 games pop up!

Gammak preservation FTW, lol Working on SRPG95 has been a nice change, really!

author=AtiyaTheSeeker
NEW KAINWORKS GAAAAAME :o And a strategy RPG at that! <3

I even wonder myself how this will turn out! But hey, #liveandlearn! Thank you as always! <3

author=Mirak
This looks like something I defo want to try. Subbed.

Thank you so much! Hopefully, it won't take that long to be completed! ("Hopefully", lol)
will it be possible to marry the characters as in fire emblem????

because it would be great if this game had this feature <3
author=AnonR18
will it be possible to marry the characters as in fire emblem????

because it would be great if this game had this feature <3


Hey Anon! At present, I'm really just focusing on finishing the game and stuff, and that idea (although I always found it funny to implement in any game) is perhaps a bit beyond the scope of this project. ^^
AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5514
Oh golly, I could just imagine separate "game over" screens for each defeated hero if doing it Fire Emblem style. X3
author=AtiyaTheSeeker
Oh golly, I could just imagine separate "game over" screens for each defeated hero if doing it Fire Emblem style. X3

Trust me, that idea has crossed my mind more than once! xDD We'll likely have another (in)famous GO screen, but perhaps more uh... considerated towards SRPG95 limitations, LOL!
Pages: 1