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Story

Oishi Matabei is the last survivor of the Chōsokabe clan, left for dead, he took refuge in a small village in Kyushu Island (Saikaido, Satsuma province) in southern Japan.

His desire is to join his daimyo (lord) in death but he wants to find his murderer first. It is a very difficult task : find a job to survive, get some money, then, interrogate, intimidate or bribe the right people to gather information on those responsible for the destruction of the clan, at last, remained anonymous.




Era of the game


We are in 1603 during the Edo period (1603-1868), a few years after the battle of Sekigahara (1600) which marked the seizure of power of Tokugawa Leyasu, thus becoming the most powerful military leader of Japan. He established a new capital in Edo (Tokyo) and consolidated the supremacy of his shogunate (government).

His reign brought a development of culture as well as a period of peace. However, in order to control the caste of warriors, he enacted new laws.

Samurai were no longer allowed to change of masters, to marry out of their clan, or to have occupations outside the clan without the consent of their former master. As a result, the samurai who lost his lord or fief had no choice but to become a rōnin.

These drastic measures increased the number of rōnins. Having no status, they were excluded from the Japanese hierarchical feudal system. In fact, even if some chose more humble professions, becoming farmers or Buddhist priests, others turned to a mercenary career, bodyguard and even cutthroats.



Character

Oishi Matabei was a samurai belonging to the Chōsokabe clan.
Despised by his peers, he is trying hard to find a place in this society which rejected him.
His desire for vengeance is giving him the strength to survive.




Features

• A game system based on the status of rōnin.
-----> The different NPC of the game react (in quests or conversations) to your social status.


• A point and click mix with JRPG gameplay
-----> A conversation system with multiple choices.
-----> A battle system turn inspired from samurai fighting techniques.


• A realistic world
------> Exploration of feudal Japan and discovery of cities such as Edo, Kyoto...
------> Adult topics (poverty, war, crime ...)


• No FedEx quest
------> Each quest (main quest and side quests) are unique, well written and related to the historical context. Inspiration comes from the chambara- sword fight movies and real events such as the history of 47 rōnin.


• An illustrated encyclopaedia
------> An encyclopaedia who allows the player to learn more about the era of the game, the Japanese culture including weapons, armours, religion, foods and so on.





TEAM

Alexandre Tourne (Founder/Developer/Sound Designer)
Alexandre has studied video game for 3 years in a professional school (Lisaa, based in Paris) where he learnt the basic skills of game design, sound design, programming…After spending few years in the video game industry as a 3D graphic and music composer, He contacted Jean (an old friend met 15 years ago in art school in Paris nearby the Louvre museum) and proposed him to create their own company…Trimarkesia Studio.

Jean-Michel Brisset (Co-founder/Illustrator)
Jean, specialised in drawing and illustration, spent 4 years in a professional school called Pivaut based in Nantes. For the last few years he has worked on various projects such as role-plays on board, children’s books and the video game industry.

Music

Since I am making video games I have always been passionate about music. I started several years ago a training as Sound Designer. I consider that music and sound design must be equal in term of quality concerning graphic, gameplay and animation of the video game. If you want to hear more about it, feel free to listen to it on the link below.

Bushido The Way of Men

Follow us


Bushido the Way of Men is being developed by Trimarkesia Studio. We are a small French indie games studio composed of two persons, based in France.


Website

Facebook

Twitter

Instagram


We would like to know your opinion, feedback, feelings and your critics. To hear from you will help us to build a better game.

Latest Blog

Join us to our KICKSTARTER campaign



We did it!

Hello everyone, today is a great day for us and maybe for you too.
After months of preparation, constructive feedback and exchange with professionals of the video game industry, we launched our first Kickstarter campaign.









Why a Kickstarter?


We are a small video game company composed of two people, located in France. Although we are working full-time on Bushido with our own financial resources, it would be very difficult to build the game by our own means and without the help of the video game community.

So if you feel like exploring the feudal Japan in the 17 th century and shaping with us the universe of Bushido the Way of Men,
join us and talk with us.


For more information see the link below :

Kickstarter Campaign






We are keen to show you some rewards that you can get on our Kickstarster :










The figurine will be sculpted and painted by hand by a professional. See below some examples of his creations and painting.





Some figurines painted by Jean-Marc Brisset





Some examples of figurines sculpted by Jean-Marc Brisset



A demo will be available for all our backers, few months (April 2018) after the end of the Kickstarter campaign.



Thank you for your interest and support. We are very enthusiastic about this project and hope to see you soon on our Kickstarter page.

  • Production
  • Commercial
  • alexandretourne
  • RPG Maker VX Ace
  • Adventure RPG
  • 08/30/2017 07:43 PM
  • 01/14/2018 04:07 PM
  • 12/30/2018
  • 31129
  • 21
  • 0

Posts

Pages: 1
A great and beautiful project that i've discovered on oniro! Subbed +1

Continuez c'est magnifique !
author=purplehills
A great and beautiful project that i've discovered on oniro! Subbed +1

Continuez c'est magnifique !


Thank you so much for your support purple hills :)
We are preparing a kickstarter for the end of October :)

Merci beaucoup pour ton soutien purple hills :)
Nous sommes en train de préparer un kickstarter pour fin octobre :)
This looks quite interesting! "No FedEx quests" certainly sounds nice :D

I don't know how far you are into development right now, but based on the screenshots in the description, I feel you should probably add a simple drop shadow or something under the characters (and also maybe that center stone structure). They feel a bit out-of-place with the background.
author=turkeyDawg
This looks quite interesting! "No FedEx quests" certainly sounds nice :D

I don't know how far you are into development right now, but based on the screenshots in the description, I feel you should probably add a simple drop shadow or something under the characters (and also maybe that center stone structure). They feel a bit out-of-place with the background.



Hey turkeyDawg, thank you for your feedback.
We are still early in the development.
Thank you for your advice, we want definitely put a shadow under the characters, so we will work on it.
This looks so freaking awesome and informative to the point it's like reading a book! Caught my attention for sure, and I'm definitely subbing.
author=Hiwajina
This looks so freaking awesome and informative to the point it's like reading a book! Caught my attention for sure, and I'm definitely subbing.


Hi Hiwajina and thank you so much for your feedback
I am glad you like our projet :)

We are currently running a Kickstarter campaign...You are all welcome to join us. We would love to hear your feedback in order to improve our game.

Kickstarter campaign...
This looks pretty damn amazing. I need to keep up with things on RMN better. How are things going?
Cap_H
DIGITAL IDENTITY CRISIS
6625
Your project looks dope.
I'm sorry to see that your Kickstarter was a flop. Will you continue working on Bushido? Do you plan to try find another way of man to fund your game?
Pages: 1