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You took more than just a sample...

  • Liberty
  • 11/01/2017 08:47 AM
  • 27361 views
Astoria: The Holders of Power is a commercial RPG made by GoldenUnicornGaming, using RPG Maker VX Ace. Being a commercial game I will be judging it on a higher standard than I do most indie games.

The low-down is this: Astoria is a game fraught with issues that stop it from becoming a gem of a game. The biggest of these issues is the large amount of default assets in the game. Now, when I say assets, I do not mean the RTP graphics or sounds. Indeed, anyone who knows me knows that I like RTP and I encourage its use. Yes, even commercially.

So what do I mean when I say that the biggest issue is its use of default assets? Why, only the laziest of excercises when it comes to creating a game - the constant use of sample maps.

For those who do not know of what I speak, some of the engines in the RPG Maker series came with a series of maps pre-installed for examples of how to use the tiles. It was expected that people would learn through looking at these maps in a more kinetic way. Astoria makes use of these maps, albeit with some minor editing here and there, which is, in a word, lazy.

It's one of the biggest things that I look out for when it comes to making game pages and something I notice straight away when playing a game. And it's a pity that this game does this because, apart from that, it's a pretty decent game.

Is it worthy of 5 stars? Hell no. Is it an average RPG with basic controls, story and gameplay? Yes. Is it sad to see that what could have been a pretty good game fall to being lazy? Very yes.

But let's break this down a bit more, shall we?

Story-wise the game is pretty good. There's a few spelling and grammar errors here and there, but the writing is quite solid and tells the tale of a group of people who are trying to stop an evil from taking over the land... and the consequences of failing. The start was a bit rocky but it soon picked up and the characters and story did a good job of keeping me playing. There were some tropes, but a lot of thought and care obviously went in to crafting interesting characters involved in interesting goings-on.

The gameplay was a bit of a mixed bag. You won't find anything really revolutionary going on - it's pretty much a bog-standard jRPG in how it handles things. Battles aren't too different to the typical genre, nothing really stands out, but it also doesn't do a bad job of fitting the pieces together to make a fairly coherent whole that wasn't boring, at least.

Battles kept you on your toes most of the time, providing perhaps a bit too much challenge sometimes. Trash mobs didn't give you much in the way of experience and if they got lucky, could wipe your party easily, especially in some dungeons where the amount of enemies outweighed your ability to handle them. I found myself having to leave in order to stay at an inn and rest up fairly often, as well as replenish supplies a lot.

This led to some issues. See, one of the balancing issues in this game revolved around money - you couldn't get enough. You'd try to grind up some levels and gold in order to get enough money to gird your loins and rest at an inn, but when enemies are doing so much damage that you have to heal all the time, it gets to be troublesome. At one point I was going back to trash mobs from the area before just to get enough money to buy some healing items... and those mobs weren't giving much in the way of gold, but I had little choice as they were the only ones I could reliably kill without worry that I'd be getting a game over after a battle or two.

On top of that, there were some dungeons where you could get screwed over big time - you would get locked into the dungeons (with no logical reason) and be stuck with only the goods you brought in with you. One dungeon I had to do three times because I kept dying at a boss. Each do-over I would grind for more money on mobs that paid a pittance just to get another potion added to the stockpile, just so I could last a bit longer in the locked dungeon. It made no sense when it would have been easy to just allow you to leave and come back (even thought that's annoying in and of itself to have to do) but that was not an option.

The game was relatively bug free, thankfully, though at one point I remember getting a crash that puzzled me. I can't recall the details exactly, but it was around the time of the fist big town getting taken over and I got stuck in an event which when interacted with, crashed the game. I wish I'd taken a note so I could tell you more about it.

Sound... was there. It wasn't anything I could recall, really, and nothing was memorable. It existed.

Graphics was something I touched on before but will do so again. I will say that there was some effort made to try and make the sample maps used look a little more spiced up, however this presented another issue - the over-use of decoration tiles. Sometimes you couldn't see where you were going due to the sheer amount of decoration tiles used all over the place. A few times I got stuck in dungeons because I couldn't figure out where I was supposed to go... thanks to decoration tiles making the way forward impossible to discern. There were just too many.

And this is the other issue - take away the decoration tiles and maps were bland empty rooms full of big space and nothingness. The decoration tiles were used as a bandaid fix to try and hide that mapping just wasn't all that great. It was serviceable enough and there were some areas that legitimately looked pretty good, but the overuse of certain tiles just made it into a jumble of colour instead of enhancing the map and guiding the players' eye as it should have done.

And let's not start on the complete mix and match of the various graphical styles used in the game. There are very few people who can do the old "I'll use this and this together and they'll look good because I'm editing them to fit each other" thing, and this game is not one of them.

Honestly, I do recommend people play the game, if only for the characters and plot. If people like a challenge in battles, they'll probably enjoy it, despite the balance issues when it comes to money and items. And it's a decent game... but that's all it is. Decent.

You did a good job, dev, but next time don't take the lazy route - you've made some of your own maps in this game, there was really no reason to use the sample ones too. After all, just because you can do something doesn't mean you should.

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Hello Liberty,

I see you had trouble with money and grinding for it.
The trick was to find out the weaknesses of the monsters and act accordingly to it.
Perhaps you will try it again with my walkthrough as a help for this.

Also you can rest for free in many places and sometime even pick healing herbs. And the visible monsters don't respawn.

I ended the game with level 75-76 and over 30.000 gold left after buying all the special items. And I nearly never grinded for money. Only in the beginning to earn some levels. Most of the gold came from the dragon lairs.

The crush you mentioned could have been caused by the F12 issue. I had the same crash. The advice was: never use F12 because it will cause crashes when entering oder reloading in caves or when it gets dark. You can reload directly and save anytime.
It wasn't the F12 issue. I know about that one and what causes it (refreshing scripts that are 'at work', basically).

The issue with money was that there were far too many monsters heaped on top of you with no real treasures to sell. Yes, enemies in dungeons didn't respawn, which was part of the issue - you had to make do with the enemies on the world map who were terrible when it came to getting experience or gold. Having some optional grinding areas would have helped a bit (there were a few smaller areas that could have served those purposes - the slime cave, for example).

I'm quite aware how to defeat enemies. I managed to take out the zombie dragon first try. That doesn't mean the game wasn't stingy with both gold and items, nor that it didn't have issues with having too many enemies with too little rewards for beating them.
So now that bigwig Liberty doesn't like the game, all reviews exhibiting a higher rating have to be removed?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Actually, we found out that the two 5 star reviews for this game were from alt accounts by the dev to boost the score. That has resulted in the reviews being removed and the alts (including the dev) banned.

Sorry for not being more clear about this!
Thanks for the clarification (and sorry @ Liberty).

By the way: I love getting banned and circumventing bans, but I don't like to fight against an obviously tech-savvy staff. :D
author=Red_Nova
Actually, we found out that the two 5 star reviews for this game were from alt accounts by the dev to boost the score. That has resulted in the reviews being removed and the alts (including the dev) banned.

Sorry for not being more clear about this!

I wrote a message to GoldenUnicorn about this and asked him to remove other fake reviews from the other sites.
I have a question then. What about my review? I wrote one, woke up and saw there were notifications on it, and that it wasn't posted.

Was it not up to par, still being verified, etc?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I see your review still pending in the queue, so it hasn't been accepted or denied yet. It's likely Solitayre just hasn't gotten around to checking it, so give it a little time.

Not sure where the alerts are coming from, though. If you want, feel free to PM me the alerts and I'll help you out. We've derailed the comment section of this review enough as-is.
Ok thank you. I was just concerned, perhaps I just misread.
Yeah, don't worry about your review, squall. As long as it meets Soli's standards it should go through just fine. If it doesn't, he'll let you know what needs to be done so that it does meet the standards and you'll be able to edit it and resubmit, so no worries on that.

I decided to keep the whole shebang about the fake reviews quiet for a few reasons - they were new so it was likely not many knew about them, drama is always something we like to avoid where we can and it'd drag the game and devs name down.

The dev did a dumb, definitely, and they're paying for that now.
author=Liberty
Yeah, don't worry about your review, squall. As long as it meets Soli's standards it should go through just fine. If it doesn't, he'll let you know what needs to be done so that it does meet the standards and you'll be able to edit it and resubmit, so no worries on that.

I decided to keep the whole shebang about the fake reviews quiet for a few reasons - they were new so it was likely not many knew about them, drama is always something we like to avoid where we can and it'd drag the game and devs name down.

The dev did a dumb, definitely, and they're paying for that now.

I am glad you mentioned this about fake reviews. I immediatly unsubscribed to this game. I don't want to play someone's game if they're going to make fake reviews on it. Thank you.
You'll be missing out on a lot of good things with that kind of attitude. There are many legitimate positive reviews for this game, but what's even more important: Why don't you just play a game if you find it interesting? I mean: You can - and should - do what you want to do, but I'll never understand people who, for example, don't watch movies starring Tom Cruise just because of his involvement with Scientology. Such a behavior doesn't help anyone and doesn't solve the underlying, fundamental problem.

With regard to Liberty's review: I kind of understand her complaints. JRPGs requiring skill aren't everybody's cup of tea.
...it doesn't sound like requires skill though. It sounds like it requires grinding.
unity
You're magical to me.
12540
author=Euphoniac
You'll be missing out on a lot of good things with that kind of attitude. There are many legitimate positive reviews for this game, but what's even more important: Why don't you just play a game if you find it interesting? I mean: You can - and should - do what you want to do, but I'll never understand people who, for example, don't watch movies starring Tom Cruise just because of his involvement with Scientology. Such a behavior doesn't help anyone and doesn't solve the underlying, fundamental problem.

With regard to Liberty's review: I kind of understand her complaints. JRPGs requiring skill aren't everybody's cup of tea.


If I know a developer's a jerk, I won't play their games. I don't care if it sounds illogical or whatever, I don't want to waste my time on a game if the dev's a nasty person.
Oh... wow. 2 fake reviews from developer's alt accounts? That's pretty sad.
author=Euphoniac
With regard to Liberty's review: I kind of understand her complaints. JRPGs requiring skill aren't everybody's cup of tea.


I've probably played more RM jRPGs than most people on this site know exist (literally thousands - I'm not even exaggerating). Don't try taking that tack with me, it really won't work. There's a huge difference between not having experience in playing jRPGs and noticing (and pointing out) when there's issues in a jRPG that makes it a chore to play.

This is the latter - there's a lot of balance issues with this game when it comes to money, items and grinding. The fact of the matter is this:
- The skills are all interesting and play together well in battle, however, the fact that you can play maybe 3-5 fights in a dungeon with about 20 before having to head out to heal and grind up more money for healing items is ridiculous. It's padding at its worst.
- Dungeons that lock you in for no logical reason what-so-ever are dumb. Oh, sneak into the enemy base but you can't back out even though you can go all the way back to the start of the area outside the base, to the tree line and path that leads in and can be seen by those sentries on top (who were there when you 'snuck' in the same way). Or, oh, you're in a forest and you can't leave until each and every single baddie in it is dead but even though you can go all the way back to the starting point you can't leave, despite the enemy not knowing that you're there because you're sneaking in. Makes. No. Sense.
- Said dungeons are presented as a challenge but are really a case of "grind up and get many more items than you would need in any normal jRPG because you're not gonna come out of this alive unless you do. Oh and good luck doing either with the piss-poor amount of exp and gold you get from monsters on the world map because no other monsters respawn in dungeons. Oh, and good luck surviving some of the monsters on said world map because 'challenge'".
- The tile vomit is beyond terrible. Look at the fairy garden for example. You can't even guess at what direction you should be going other than maybe 'down'. The only reason that place wasn't a complete ball-ache was because you had a free heal at the end of every battle due to fairy dudette. Best character in the game.
- Some of the normal enemies were harder than some of the boss enemies. Like I said, I blew through the zombie dragon on my first try, but some of the enemies in that area almost killed me multiple times. And yes, there was a healing 'inn' but the amount of money made in that area, without the dragon gold, was pathetic. Especially if you needed more healing items to survive in more battles in order to get more gold in order to get more healing items to survive in more battles to get more gold for something other than healing items.

Like I said, it wasn't a bad game but it had a fair few issues that really need fixing.
This post has been hidden by the game developer. Click here to show the post anyway.
Euph, why don't you take a seat?
This hole of yours isn't getting any less deep. It's time to click the X in the top right and move on.
I left a fairly detailed comment on this game's page, and also took issue with the high difficulty of the game. It's a bad idea for your game to have mandatory grinding for any reason. I quit the game on the third boss (the plant) because it was blatantly unfair to start a battle with him oneshotting my party members before I can act. There was nothing I could have done to prevent that, and if you want to know the details you can check my comment on the game's main page. The developer didn't think this was a big issue and suggested that I simply grind more. Sorry, I'm not gonna grind for 1-2 hours to get to level 8-9 in order to ease the game, and I see from this review that the game does get even harder later on. Something I found out from game making is that developers should never test their own game for difficulty, because he is at a huge advantage for intimately knowing the game's mechanics. A typical player will not know that stuff, which is why you should have other people test your games to see if the difficulty is appropriate for a new player.

I think making fake reviews is a bad idea, imagine going on amazon and posting fake reviews, who likes that? People have gotten banned in the past on this site for doing that exact thing, so this isn't new.

Commercial games are nice and certainly a rewarding feat, but 'fun' is 100% subjective. You might think it's fun, but I didn't like getting oneshot on Turn 1. That wasn't very fun for me, and neither was spamming potions while dying a slow death to poison spam. I like challenging games, but this went over challenging and into unfair territory.

WTF are you even talking about, Euphoniac? Dragging some archaic garbage about gender into the discussion just makes you look like a jackass.


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